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Mobile eSports revenues in China expected to climb to nearly $7 billion in 2017

Triple the amount the games generated in 2016

Mobile eSports revenues in China expected to climb to nearly $7 billion in 2017

Mobile eSports revenues in China are expected to triple to $6.78 billion in 2017 as eSports games in the region continue to grow more popular, according to iResearch.

The research firm stated that mobile eSports games in China generated $1.9 billion in revenues in 2016. This was almost triple the revenues generated in 2015.

As the mobile eSports scene continues to grow, its revenues are predicted to triple yet again. This is only from revenues generated in games, as money from tournaments and other products will remain relatively small.

Big games, more players

The number of people engaged in mobile eSports players in China is also set to skyrocket, increasing from 118.5 million in 2016 to 285.3 million in 2017. This is said to be due to heavy promotion of the top eSports games.

It should be noted that iResearch refers to eSports gamers as those who "watch or participate in a core mobile eSports competition (including both professional and non-professional competitions) for one or more times in the recent half year".

One of these games likely to be most heavily promoted throughout 2017 is Tencent's Honor of Kings, which topped the grossing charts on iOS in China in April 2017. It surpassed 50 million MAUs in January 2017 and is currently soft-launched under the name Strike of Kings in the West.


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Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.