Animal Crossing: Pocket Camp surpasses $250 million

Nintendo’s second best performing mobile title

Animal Crossing: Pocket Camp surpasses $250 million

Nintendo’s Animal Crossing: Pocket Camp has surpassed $250 million in lifetime consumer spending.

According to Sensor Tower, Pocket Camp has generated $255.7 million in consumer spending across the App Store and Google Play worldwide.

Since the game’s release in 2017, its best performing year was 2020 spurred by the success of Animal Crossing: New Horizons on the Switch and the COVID-19 pandemic.

In 2020, Pocket Camp generated $77.5 million in player spending, an increase of 23.6 per cent year-over-year. So far in 2021, Pocket Camp has generated $55.1 million.

Spending those bells

Japan is the highest contributor to overall consumer spending on Pocket Camp, spending $172 million, or 67.3 per cent of total revenue. In second place is the US at approximately 21 per cent of worldwide spending, and thirdly South Korea with 1.8 per cent.

The App Store accounts for the majority of Pocket Camp’s revenue at 61 per cent, whereas Google Play accounts for approximately $100 million, or 39 per cent.

Concerning downloads, to date Pocket Camp has been downloaded 61.8 million times worldwide. The US accounts for a third of the overall downloads at 20.4 per cent, followed by Japan at 7.8 per cent and France at 6.3 per cent.

The App Store shares the majority of downloads of Pocket Camp at 54 per cent, with Google Play making up the remaining 46 per cent.

Pocket Camp is currently Nintendo’s second best performing mobile game, following Fire Emblem Heroes which has generated $929.6 million since its release in February 2017.

Hot on the heels of Pocket Camp is Mario Kart Tour, which has generated $243.7 million since its launch in September 2019.

Nintendo recently closed its offices in California and Toronto, marking the company’s largest layoff since 2014.

News Editor

Aaron is the News Editor at with a lifelong interest for the games industry and a penchant for mobile rhythm games.


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