Featured Profiles

IronSource's Sandra Schneider on using ads to improve retention and monetisation
Latest Profiles

Three years on: Bandai Namco on the evolution of Dragon Ball Z Dokkan Battle

Adrealm’s general manager for Europe Mei Li-Berlit talks Xhance and tackling fraud

How Chorus Worldwide helped indie developers to release mobile games in China

Three years on: Square Enix on the evolution of Final Fantasy: Brave Exvius
Producer Hiroki Fujimoto delves into keeping players invested, events and Ariana Grande

The Big Indie Pitch interviews: What does it take to make a game all about esports?

"This business is built on love": How a spark of romance led to AppSir's meta-horror game Dere Evil Exe
"The idea that someone could get so addicted to these mobile games was still alien to me"

Indie Spotlight: Brad Erkkila on Castle Pals and bringing a background of visual design to mobile

Indie Spotlight: Little Lost Fox's Niamh Fitzgerald on Valleys Between and finding the balance
"Some of my favourite days are ones where I get to focus on game design or technical art"

How Synative’s streaming tech aims to fix mobile’s UA challenges through playables

The Big Indie Pitch interviews: Raysol Games tell us all about their pachinko inspired monster battler Dungeon Balls
We speak to Raysol Games, the runner-up at The Big Indie Pitch at ChinaJoy 2017

The Big Indie Pitch interviews: Dodreams tells us all about its upcoming arena brawler Drive Ahead! Arena
We speak to Dodreams, who took away the third place prize at The Big Indie Pitch at ChinaJoy 2017

The Big Indie Pitch interviews: Grant & Bert on charming 2D adventure Abi
We speak to Grant & Bert, the winner of The Big Indie Pitch at ChinaJoy 2017