Staff Profile
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About
About
Matthew Forde is the deputy editor at PocketGamer.biz and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.
Articles by Matthew Forde
All articles written by Matthew Forde
Interview
Oct 22nd, 2020
Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem
Interview
Oct 21st, 2020
Lozange Labs's Matt and Ava Loz on how the App Store editor can make or break a game
"The main challenge in the mobile games market is managing to get any sort of visibility"
Interview
Oct 20th, 2020
Why Lion Studios' Amy Choi believes studying data analytics is a must for aspiring game developers
"Most roles in game development benefit from a solid understanding"
News
Oct 19th, 2020
Updated: EA pulls Plants vs. Zombies 3 from soft launch
"It’s time to pull the game back to incorporate your thoughts and reimagine a few things"
News
Oct 19th, 2020
Hot Five: Genshin Impact crosses $100 million, Voodoo tops downloads for hypercasual publishers, and Donut Lab raises $1.6 million
Job News
Oct 16th, 2020
Mobile Games Jobs Weekly: Rovio CEO plans exit, Supercell looks to bolster team, and Anzu recruits Activision Blizzard exec
Interview
Oct 16th, 2020
Employers need to be "proactive in seeking diversity," says IronSource VP of new business Rujul Patel
"I see very few South Asians or other people of colour outside of product and technical roles"
Interview
Oct 15th, 2020
Radical Forge creative director on the three-year road to the launch of Bright Paw
"We knew from the start that it was not going to work unless we committed to premium."
Interview
Oct 14th, 2020
Why indie developer Matthew English is looking to reinvent chess for a new audience
"If we had an unlimited budget we’d continue making Tschess the best game it could possibly be."
Dragalia Lost game director Yuji Okada on the two-year success of Nintendo's hidden gem
Lozange Labs's Matt and Ava Loz on how the App Store editor can make or break a game
"The main challenge in the mobile games market is managing to get any sort of visibility"
Why Lion Studios' Amy Choi believes studying data analytics is a must for aspiring game developers
"Most roles in game development benefit from a solid understanding"
Updated: EA pulls Plants vs. Zombies 3 from soft launch
"It’s time to pull the game back to incorporate your thoughts and reimagine a few things"
Hot Five: Genshin Impact crosses $100 million, Voodoo tops downloads for hypercasual publishers, and Donut Lab raises $1.6 million
Mobile Games Jobs Weekly: Rovio CEO plans exit, Supercell looks to bolster team, and Anzu recruits Activision Blizzard exec
Employers need to be "proactive in seeking diversity," says IronSource VP of new business Rujul Patel
"I see very few South Asians or other people of colour outside of product and technical roles"
Radical Forge creative director on the three-year road to the launch of Bright Paw
"We knew from the start that it was not going to work unless we committed to premium."
Why indie developer Matthew English is looking to reinvent chess for a new audience
"If we had an unlimited budget we’d continue making Tschess the best game it could possibly be."
Top Stories
Events
Mobidictum Network Lisbon April 2024 | Europe | Apr 16th |
HIT Games Conference Istanbul 2024 | Apr 18th | |
App Promotion Summit London | Europe | Apr 25th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |