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About
About
Matthew Forde is the deputy editor at PocketGamer.biz and also a member of the Pocket Gamer Podcast. You can find him on Twitter @MattForde64 talking about stats, data and everything pop culture related - particularly superheroes.
Articles by Matthew Forde
All articles written by Matthew Forde
News
Sep 14th, 2020
PGC Helsinki Digital: "Every day was like a weekend" - the impact of Covid-19 on mobile games
News
Sep 14th, 2020
PGC Helsinki Digital: Nearly 17 million Animal Crossing 'Tweets' were sent in 12 days
News
Sep 14th, 2020
PGC Helsinki Digital: Battle royale made up 20% of total time spent across mobile games in the first half of 2020
Five billion global downloads were made in the genre of hypercasual too
Hot Five
Sep 14th, 2020
Hot Five: Sybo Games partners with the NFL, Ludia launches Lovelink, and how Cuphead found ever-lasting success
Job News
Sep 11th, 2020
Mobile games jobs weekly: Rovio hires former Wargaming head, Kwalee expands in China, and Hutch looks to bolster team
News
Sep 11th, 2020
Ubisoft CEO Yves Guillemot apologises for Tom Clancy's Elite Squad backlash and toxic company culture
Video was uploaded online hours before second Ubisoft Forward event
News
Sep 11th, 2020
PUBG Mobile fires past $3.5 billion revenue, accumulates $500 million in two months
Interview
Sep 11th, 2020
Games for Good founder Deborah Mensah-Bonsu: "I think studios need to be brave in telling different kinds of stories"
Interview
Sep 10th, 2020
How Apple Arcade helped Grindstone find an audience
"We got reviews on nearly every major site, print magazines and newspapers"
Interview
Sep 10th, 2020
From Xbox and Nintendo to Tesla and Netflix: Studio MDHR COO Maja Moldenhauer on the ever-lasting success of Cuphead
"There is a huge appetite out there for traditional 2D animation"
Interview
Sep 10th, 2020
How a Global Game Jam lead to the creation of The Lullaby of Life on Apple Arcade
"We had no experience of building a game that could be played on different devices"
Interview
Sep 9th, 2020
Hello Games' Sean Murray talks the "emotional rollercoaster" of shipping a game and how The Last Campfire came to light
"As challenges go, I don't think you can get much bigger than Covid-19"
Interview
Sep 9th, 2020
How Cat Nigiri co-founders are running a studio alongside full-time day jobs
"The biggest challenge for any developer is always trying to find funding to create games"
PGC Helsinki Digital: "Every day was like a weekend" - the impact of Covid-19 on mobile games
PGC Helsinki Digital: Nearly 17 million Animal Crossing 'Tweets' were sent in 12 days
PGC Helsinki Digital: Battle royale made up 20% of total time spent across mobile games in the first half of 2020
Five billion global downloads were made in the genre of hypercasual too
Hot Five: Sybo Games partners with the NFL, Ludia launches Lovelink, and how Cuphead found ever-lasting success
Mobile games jobs weekly: Rovio hires former Wargaming head, Kwalee expands in China, and Hutch looks to bolster team
Ubisoft CEO Yves Guillemot apologises for Tom Clancy's Elite Squad backlash and toxic company culture
Video was uploaded online hours before second Ubisoft Forward event
PUBG Mobile fires past $3.5 billion revenue, accumulates $500 million in two months
Games for Good founder Deborah Mensah-Bonsu: "I think studios need to be brave in telling different kinds of stories"
How Apple Arcade helped Grindstone find an audience
"We got reviews on nearly every major site, print magazines and newspapers"
From Xbox and Nintendo to Tesla and Netflix: Studio MDHR COO Maja Moldenhauer on the ever-lasting success of Cuphead
"There is a huge appetite out there for traditional 2D animation"
How a Global Game Jam lead to the creation of The Lullaby of Life on Apple Arcade
"We had no experience of building a game that could be played on different devices"
Hello Games' Sean Murray talks the "emotional rollercoaster" of shipping a game and how The Last Campfire came to light
"As challenges go, I don't think you can get much bigger than Covid-19"
How Cat Nigiri co-founders are running a studio alongside full-time day jobs
"The biggest challenge for any developer is always trying to find funding to create games"
Top Stories
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Mobidictum Network Lisbon April 2024 | Europe | Apr 16th |
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App Promotion Summit London | Europe | Apr 25th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Mobidictum Meetup Barcelona September 2024 | Europe | Sep 1st |