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Articles by Matthew Forde
All articles written by Matthew Forde
News
Jul 30th, 2020
Nekki makes open beta animation software Cascadeur free for commercial use
"I'm convinced physics-assisted animation tools will soon be an expected standard."
Interview
Jul 30th, 2020
Live and Kicking: Four years after launching, Niantic is already planning for Pokémon GO Fest 2030
Niantic senior game designer Matt Ein discusses the mobile giant's four-year anniversary
Interview
Jul 29th, 2020
Indie Spotlight: Why Mousetrap Games CEO Edward Mężyk believes indies have no boundaries
"I think that without brave indie studios, mobile gaming would be boring"
Interview
Jul 28th, 2020
Remote Working: Why internships are important according to Sega associate production manager Jasmin Hernandez
"It wasn’t until I was in college that working in these industries even seemed like an option"
The IAP Inspector
Jul 27th, 2020
How does Battle Legion monetise?
Does Traplight's new strategy title fight fair or are its tactics medieval?
Job News
Jul 24th, 2020
Mobile games jobs weekly: MTG CEO steps down after 26 years, Ubisoft dismisses PR director
Interview
Jul 24th, 2020
POC in Mobile: Peak's Shaneka Jeffrey on her journey to being a QA manager
"Just go for it, don’t doubt yourself and make your voice heard"
Interview
Jul 23rd, 2020
Live and Kicking: How Animal Jam inspired players to become veterinarians, biologists, and researchers
"Average daily playtime is over 60 minutes and we’re seeing millions more lines of chat per day"
Interview
Jul 22nd, 2020
Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher
"I think premium has really died for most developers over the past few years"
Comment & Opinion
Jul 21st, 2020
Opinion: Crash Bandicoot: On the Run needs to not only look good, but feel good
Can King transition the loveable marsupial over to mobile right?
Interview
Jul 21st, 2020
Remote Working: How Hollywood helped Resolution Games' Clint Siu become a game artist
News
Jul 20th, 2020
NetEase soft-launches The Lord of the Rings: Rise to War
"First regional beta test" available in Australia and the Philippines
Nekki makes open beta animation software Cascadeur free for commercial use
"I'm convinced physics-assisted animation tools will soon be an expected standard."
Live and Kicking: Four years after launching, Niantic is already planning for Pokémon GO Fest 2030
Niantic senior game designer Matt Ein discusses the mobile giant's four-year anniversary
Indie Spotlight: Why Mousetrap Games CEO Edward Mężyk believes indies have no boundaries
"I think that without brave indie studios, mobile gaming would be boring"
Remote Working: Why internships are important according to Sega associate production manager Jasmin Hernandez
"It wasn’t until I was in college that working in these industries even seemed like an option"
How does Battle Legion monetise?
Does Traplight's new strategy title fight fair or are its tactics medieval?
Mobile games jobs weekly: MTG CEO steps down after 26 years, Ubisoft dismisses PR director
POC in Mobile: Peak's Shaneka Jeffrey on her journey to being a QA manager
"Just go for it, don’t doubt yourself and make your voice heard"
Live and Kicking: How Animal Jam inspired players to become veterinarians, biologists, and researchers
"Average daily playtime is over 60 minutes and we’re seeing millions more lines of chat per day"
Indie Spotlight: Crescent Moon Games founder Josh Presseisen on pitching to Apple Arcade as a publisher
"I think premium has really died for most developers over the past few years"
Opinion: Crash Bandicoot: On the Run needs to not only look good, but feel good
Can King transition the loveable marsupial over to mobile right?
Remote Working: How Hollywood helped Resolution Games' Clint Siu become a game artist
NetEase soft-launches The Lord of the Rings: Rise to War
"First regional beta test" available in Australia and the Philippines
Top Stories
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