Hypercasual
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- Comment & Opinion [56]
- Interview [59]
- News [233]
Interview
Jan 20th, 2021
How Stacky Dash utilised TikTok to achieve 100,000 downloads a day
"The biggest challenge is acknowledging that success is the exception and failure is the norm"
News
Nov 11th, 2020
PGC Digital: CrazyLabs surpasses 3.5 billion downloads across games library
The Israelian-based studio has been publishing games for over two decades
News
Nov 9th, 2020
PGC Digital: South Korean mobile games market sees increase of 15% under pandemic
News
Jul 3rd, 2020
CrazyLabs invests $500,000 in the Indian hypercasual games market
"If you look at the charts now, India is underserved when it comes to local developers"
Comment & Opinion
May 8th, 2020
How to find hyper-casual success with rapid testing and development
Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development
Feature
Apr 3rd, 2020
This Week In China: Second wave of game approvals goes through, and Tencent files the first 5G-related lawsuit in the country
Comment & Opinion
Feb 25th, 2020
Is the mobile gaming market ready for hypercasual 2.0?
Mobvista looks at how the hypercasual market can start to evolve
Feature
Sep 5th, 2019