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Will China’s new regulations push game publishers towards other emerging markets?

How to find hyper-casual success with rapid testing and development
Hyper-casual isn't just a mobile game genre—it's a very specialist process of game development

What western publishers can learn from China's Coronavirus response
Nativex's general manager of EMEA Leticia Ye takes a closer look

Be quick: Sign ups for Huawei's Developer Day For Games end tomorrow!
Grab your ticket to this free event - but you better be quick

The latest differences in casual games between the global and Chinese mobile game market
TopOn VP of marketing monetisation Harry Yang compares two high-performing games

100 days on: How Black Desert Mobile is drawing in new players while keeping its hardcore fans happy
Black Desert Mobile lead producer Yongmin Jo on what the new update means for the game

AdTiming on why it's made its OpenMediation platform completely open source
Chief product officer Yobo Zhang on what the platform can do for you

What does China’s tightened ISBN policy mean for developers entering the market?

China’s largest sandbox game sees sales spike with Hasbro brand
Mini World sold 360,000 Transformers character skins in just three months

Monster Hunter Riders storms to the top of the Japanese download chart

Is the mobile gaming market ready for hypercasual 2.0?
Mobvista looks at how the hypercasual market can start to evolve