Music writers sometimes talk about the 'difficult second album', but for Supercell would it be a case of the tricky third game?
Following the massive success of Clash of Clans and Hay Day - both released in 2012 - 2014 was the time for it to make another play in the mobile market, a play that goes by the name of Boom Beach.
For better or worse, Supercell's latest F2P strategy title has already been likened to its money-making predecessors, with many viewing Boom Beach as the spiritual sequel to Clash of Clans.
But how will it compare?
From the start, Boom Beach received huge backing from Apple on iTunes, where it's had 584 features across iPad and iPhone globally.
And that has been matched by its chart performance.
On the US top grossing chart for iPhone, Boom Beach's performance has been steadily on the up.
Upon launch the game fired itself into the top 50, easily climbing the charts and securing a place in the top 10. However, in a somewhat disappointing turn of events, it's not yet been able to claim the top spot, instead peaking at #5 before seeing its performance trail off ever so slightly.
It's a case of deja vu when it comes to Boom Beach's performance on the US top grossing chart for iPad. Once again, the game had no trouble breaking into the top 50, strolling up the charts and ﬁnding a place amongst the big earners in the top 10.
Much like its iPhone counterpart, though, the game, which peaked at #6, couldn't grab the #1 spot: a fact that will surely irk the folks over at Supercell.
More cash into the UA sausage machine, please....
Looking at the game's European performance, Boom Beach has quickly also become a big player, delivering encouraging performances on all fronts.
On the EU5 top grossing chart for iPhone - which looks at France, Germany, Italy, Spain, and the UK - Boom Beach has established itself as a top 10 game in all 5 countries.
Unfortunately for Supercell, the one trait it has carried over from the US is its inability to climb to the top of the pile, with the game peaking at #3 in both Germany and Spain.
Similarly for iPad, the game breezed into the top 10 within days of its launch, and almost made the #1 spot in Germany - just missing out by one position.
Things have been tougher in Asian markets, though.
The game hasn't made the top 50 top grossing for iPhone in Japan, but Boom Beach has impressed in China and South Korea, breaking into the top 10 and top 20 respectively, peaking at #7 and #12.
And Boom Beach's performance in Asia on the iPad top grossing charts makes for better reading.
The game managed to break into the top 50 in all 3 countries, peaking at #18 in Japan, while in South Korea and China it broke into the top 10 without hesitation, peaking at #3 in Korea, and #1 in China: ﬁnally claiming that coveted top spot in what is perhaps the unlikeliest country of all.