Chart of the Week

Chart of the Week: How Android's mobile app revenues are killing iOS in China

Top games making $5 million per month

Chart of the Week: How Android's mobile app revenues are killing iOS in China
The time when iOS ruled the roost in China now seems long ago.

As smartphone adoption has taken off in the country, it's been Android that's seen the hockey stick growth.

And despite the absence of Google Play as a market place, it's also Android that been driving Chinese revenues when it comes to mobile games.

All the stores

According to key publisher, developer and tools outfit CocoaChina, the various flavours of Android store - split between the powerful carriers and a range of other aggregators - account for 80 percent of the market.

Worth $250 million (1.5 billion RMB in 2012), the Chinese mobile games market is predicted to rise to $1.3 billion (8 billion RMB) in 2013.

Indeed, with Android currently experiencing 100 percent quarter-on-quarter growth, CocoaChina reckons the top grossing Android games are now generating around $5 million per month.



And there is some good news for Apple fans, too.

Despite its lower growth and install base, thanks to the higher worth of iOS owners, the top games on the platform should be making more than $3 million a month in China.

Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.

Comments

No comments
View options
  • Order by latest to oldest
  • Order by oldest to latest
  • Show all replies