Comment & Opinion

Three casual and hypercasual monetisation strategies in 2022

Meta’s Yuthida Donnelley, Strategic Partner Manager, delves into monetisation strategies for hyper/casual games, and what opportunities will arise from the evolution of the hybrid-casual genre

Three casual and hypercasual monetisation strategies in 2022

Yuthida Donnelley is strategic partner manager at Meta.

Hypercasual and casual publishers are exploring new ways to make the most of their mobile game earnings. With a 17 per cent in-app ad revenue growth in 2021 hypercasual titles (1), increased market maturation has resulted in fiercer competition for players (and eyeballs).

Meta sees forward-looking publishers reaping the benefits of increased retention and improved lifetime value (LTV) by bringing midcore game elements into hypercasual gameplay, creating an entirely new genre: hybrid-casual.

Let’s take a look at monetisation strategies you can test this year in your hypercasual and casual games.

Engage players and motivate spending with monetisation

Balanced monetisation is here to stay, as publishers continue to diversify app revenue with IAP (in-app purchases) and IAA (in-app ads). Of the top 200 highest-grossing Android games in North America, 58 per cent adopted a hybrid monetization model in 2020, up from 26 per cent in 2016, according to Newzoo (2).

Clement Xue, Head of Activision Blizzard Media, recently shared with us how the company thoughtfully integrates both IAA and IAP in its games to create a transparent value exchange for players.

“We have found that our players that engage most with ads are also our most engaged players and that ads give them a slight boost when they are having difficulties making progress in the game. Ads can also drive up IAP, by enabling players to test and try rewards before actually making a purchase,” Xue said in this video.

If you haven’t explored implementing a diversified monetisation model for hypercasual and casual, there’s no better time to do so. Leveraging IAA and IAP as foundational elements can help you scale beyond small in-game purchasing groups and increase ad exposure and player engagement.

Additionally, subscriptions can complement in-app purchases and ad revenue; this appeals to loyal players deeply engaged with the game.

Explore hybrid-casual to capture wider audiences, increase retention, and differentiate in saturated markets

A number of hypercasual games are beginning to evolve into a new genre – hybrid-casual, which integrates meta-game elements into straightforward hypercasual gameplay.

  • What is it?
    Hybrid-casual mixes design, production, additional gameplay content, balanced monetisation best practices (IAA and IAP), and live operation activities from other genres.
  • How it works
    Hybrid-casual game elements create power progression. And power growth creates long-term motivation for players to keep coming back to play, as the investment of time equals in-game progress.
  • What’s driving publishers to explore this genre?
    Hybrid-casual opens up access to the wider audience of casual gamers while offering the potential for the longer playtime seen in midcore games. In short, hybrid-casual enables publishers to engage and monetise with the best of both genres.

Test metagame features to improve engagement and lifetime value

As more hypercasual publishers integrate metagame features, they are seeing increased engagement and LTV. When players have more content to enjoy and goals to accomplish, publishers have more opportunities to increase revenue through in-app purchases and ads.

One of our publisher partners-–ironSource’s Supersonic Studios—shared that its team monetises most users with ads. Interestingly, they’ve found that some users are willing to pay a bit more to get virtual goods within the game. For example, they have tested offering a coin system in the game economy, increasing the pace of the game chapter, or giving avatars a different look/skin.

Regularly running A/B tests, Supersonic has observed that integrating meta-game features benefits game KPIs — engagement, IAP and IAA performance, retention, and playtime. For example, they've seen a 7-10 per cent uplift in LTV since integrating IAP (3).

That said, be mindful that players don’t spend too much time on meta-game features that aren’t part of core gameplay, as it is what ultimately drives hybrid-casual engagement and monetisation.

Looking for more casual/hypercasual insights to build out your 2022 monetisation strategy?

Change is inevitable. The mobile games sector has never rested on its laurels, and navigating successful IAA and IAP on casual and hypercasual, and the influence of hybrid-casual, will demand insight and analysis. The Meta Audience Network Game App Monetization hub includes resources, case studies, and support options to help developers and publishers make the most of their titles.

SOURCES

1-Deconstructor of Fun, “2022 Predictions #1 The King is back, Merge overheats and Hypercasuals falter”, Sensor Tower data, January 24, 2022.

2-Newzoo Global Mobile Market Report 2021, September 2021.

3- Meta Audience Network Success Stories, “The Supersonic team uses Facebook solutions and hybrid model to support growth”, April 2021.

PocketGamer.biz regularly posts content from a variety of guest writers across the games industry. These encompass a wide range of topics and people from different backgrounds and diversities, sharing their opinion on the hottest trending topics, undiscovered gems and what the future of the business holds.

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