Data & Research

Distimo highlights the download volume required to break into different countries' App Store free charts

USA predictably hardest chart to crack

Distimo highlights the download volume required to break into different countries' App Store free charts
In the first of its series of Quora Answering Services posts, app store analytics outfit Distimo has determined the minimum number of downloads required in order to scale App Store charts world wide.

As expected, the most volume was required to reach a top 50 position in the US free charts, your game will need to be downloaded on average 120,000 times daily.

A top 25 position will require 200,000 daily downloads, whilst those elusive top 10 spots average out at 400,000 daily downloads.

Chart toppers

These figures drop predictably outside the US. A top 10 slot in the UK will require 90,000 daily downloads, while in France and Canada 50,000 will see you climb to the upper echelons.

50,000 daily downloads will get you a top 50 spot in China, but your game will need to pick up around 80,000 to break into the Top 25 or 150,000 to make room in the Top 10.

The Japanese store is similar to the UK, requiring 100,000 for a top 10 spot.

The easiest countries in terms of numbers looks to be Australia and Italy, both of which will get you a top 10 position with around 40,000 daily downloads.



The full list of figures can be seen in a Flash animation over at Distimo.

Save it for the weekend

Also of interest was a day-by-day allocation of download rates which determines how important weekend downloads are to chart domination.

"Of all downloads in the top 300 most popular free applications in a typical week, we see that aggregated over the 10 countries the daily proportions are as follows," said Gert Jan Spriensma, referring to the following chart.



"Hence to get into the top requires less downloads on a weekday compared to the weekend days."

[source: Distimo]

When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.