The Big Indie Pitch and Big Indie Drinks at GDC 2018
San Francisco, USA
|Date & Times:||
Wednesday, March 21st 2018
2pm to 9pm
|Location:||San Francisco, United States of America|
|Expected Size:||100 – 250|
|Target Audience:||Developers, Indie Developers, Marketing, Students, Creatives, Investors, Publishers, Tool Providers, Technical teams, Ad Companies, Media, YouTubers / Streamers|
|Featured Platforms:||iOS, Android, Windows, Handheld Console, Windows Phone, Wearables, Virtual Reality, Augmented Reality|
The Big Indie Pitch is once again returning to GDC for one of the year's biggest celebrations of mobile indie development. So, come join us for networking and pitching, as we once again put the spotlight on some of the world's best indie developers.
The unique speed dating format gives each developer 4 minutes with each panel of experts, meaning entrants will get real feedback from the event. There's editorial coverage in Pocket Gamer, AppSpy and beyond on offer, making this a great chance to get you, your studio and your game played by the world. Alongside the chance to potentially win one of our bespoke Indie Prizes which allow the recipients access to a range of Steel Media's advertorial and consultancy services.
What? How? Who?
How it’ll work couldn’t be simpler. We’re inviting indie developers of all shapes and sizes along to pitch their games to our teams of tame journalists.
Twenty teams will run the gauntlet, giving their all in quickfire four-minute pitches to demonstrate that their title is worth of the Big Indie Pitch crown and coverage in the mobile games media.
REGISTER YOUR GAME
To register for The Big Indie Pitch at GDC 2018 then simply head over to our REGISTRATION PAGE and register your details.
We'll then review the entries and inform the finalists regarding their inclusion.
All submissions will be notified if they are successful in their application to pitch at the event. Please note that all entrants must be able to attend the event and Steel Media will not cover cover costs associated with getting to the event.
Deadline for submissions is Friday March 9th (all approved pitchers will be emailed confirmation).
The event is completely FREE so sign up as a developer to let us know you're coming BUT be sure to sign up/come early as space is limited.
If you don't get into the competition, you are of course more than welcome to still come along and check out the competition, and then stick around for our Big Indie networking drinks afterwards. If so then simply grab one of our spectator tickets via the Eventbrite listing.
Oh and if you're not sure what to expect, then you can check out all the epicness from 2017's Big Indie Pitch @ Gamescom.
Judges & Schedule
Mike Hines - Amazon, Evangelist
Oscar Clark - Rocket Lolly, Founder
Jai Bunnag - FINIFUGU&&friends, Co-Founder
Simon Mittrücker - Flare Games, Producer
Piper Zhang - iDreamSky, Director of Business Development
Ella Romanos - Rocket Lolly, Chief List Maker
Martine Spaans - Tamalaki, Owner
Josh Burns - DigitalDevConnect, Founder
Natalie Portier - Appodeal, COO
Steve Demeter - 21st Century Fox, Director of Engineering
Ric Cowley - Steel Media (Pocket Gamer), Editor
Gary McCartan - Pocket Sized Hands, CEO
Stephen Hey - HeyStephenHey, Founder
Questions & Judging
Any questions, or if you think you have what it take to judge, then please contact Simon Aubrey Drake via: simon.drake[at]steelmedia.co.uk
Any questions then please contact Simon Drake via: email@example.com
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Contact one of the Pocket Gamer team below to arrange a meeting
indieSky is iDreamSky’s indie platform for indie developers. iDreamSky has published hit titles such as Monument Valley, Subway Surfers, Temple Run series, Toy Blast, Horizon Chase, Gardenscapes and many others in China. indieSky’s aim is to partner with indie developers from all around the world to bring awesome games to gamers – the company slogan is, “We Publish Awesome Indie Games!”
You can find out a lot more about them on our sponsor page or check out http://indie.idreamsky.com/
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