The Very Big Indie Pitch (Mobile Edition) at Pocket Gamer Connects Seattle 2020 (Postponed)
|Date & Times:||
Monday, May 11th - 12th 2020
9am to 6pm
|Location:||Seattle, United States of America|
|Expected Size:||250 – 500|
|Target Audience:||C-Level, Creatives, Developers, Indie Developers, Investors, Marketing, Media, Publishers, Recruitment, Students, Technical teams, YouTubers / Streamers|
|Featured Platforms:||Android, Augmented Reality, iOS, Virtual Reality|
Following on from our annual San Francisco pitch during GDC, The Big Indie Pitch is once again heading back to The Emerald City of Seattle, as Pocket Gamer Connects rolls into town for Pocket Gamer Connects Seattle 2020 and with it the bumper Very Big Indie Pitch.
The Very Big Indie Pitch will be exactly what it says on the tin: a mammoth developer pitching competition open to all types of independent developers working on mobile, mobile VR or AR, wherever they are.
Kicking off with a preliminary round of submissions between to identify the best talent (and allow overseas developers a chance to be shortlisted), we’ll then progress to the face-to-face pitch which takes place as a part of Pocket Gamer Connects Seattle 2020.
As usual this means gathering a host of leading mobile game journalists in one room, together with partner sponsors from the publishing and middleware sector, and then allowing the devs 4 minutes to pitch to each journalist table in a ‘speed dating’ style.
Once all the developers have pitched, the judges confer and pick five finalists. Those shortlisted will then spend Day 2 showcasing their game to PGC delegates who will vote for their favourite. The finalists will subsequently take turns to present their game to the audience at the end of Day 2 before the winners from the vote are announced on stage.
Profile and prizes
Aside from editorial coverage and the chance to get their game in front of the leading media influencers and potential publisher partners, this VERY Big Indie Pitch will also reward the top developers with a range or bespoke Indie Prizes which allow the recipients access to a range of Steel Media’s advertorial and consultancy services.
The basic criteria:
- You can pitch games for mobile, mobile VR, and AR
- You can pitch your game even if you’ve pitched it at a previous BIP
- We prefer to see unreleased games, though we’re happy to see games that are out too
To pitch your game on the Very Big Indie Pitch, simply click the link below to head over to PocketGamer.Biz and get signed up.
We’ll get in touch with you nearer the time to confirm whether you have received a place on the pitch.
*****Please note that the sooner you enter the better a chance of being shortlisted you have. We advise not leaving it until the deadline to apply. If you enter early and wish to update your entry, please email Sophia Aubrey Drake (firstname.lastname@example.org).*****
NOTE: Shortlisted entries receive TWO FREE passes to PGC Seattle 2020. Non-shortlisted entries qualify for a discounted PGC ticket.
Any questions then please contact the Big Indie Pitch lead Sophia Aubrey Drake at: email@example.com
All submissions will be notified if they are successful in their application to pitch at the event. Please note that all entrants must be able to attend the event and Steel Media will not cover costs associated with getting to the event.
Grand Hyatt Seattle
721 Pine Street
United States of America
Find out more information on The Very Big Indie Pitch (Mobile Edition) at Pocket Gamer Connects Seattle 2020 (Postponed)
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