Pocket Gamer Mobile Mixer @MWC
|Date & Times:||
Monday, February 24th - 24th 2014
6:30pm to 11pm
|Expected Size:||100 – 250|
|Target Audience:||Indie Developers, Marketing|
|Featured Platforms:||Android, Smart TV|
The mobile announcements are starting to dry up. The hotel prices in Catalunya have trebled. And we're preparing to pack our sunblock, comfortable shoes, and spare livers.
Yes, it's almost Mobile World Congress time again!
And what MWC would be complete without a Pocket Gamer party?
Well, this one certainly wouldn't, so please do come and join us on the evening of Monday 24th at Carmelitas from 18:30 till much later to enjoy some sangria, spicy sausage, and a slice of the finest networking action in the mobile games industry.
While we can't promise the sunshine, there will be free-flowing cervezas and top-notch tapas courtesy of our wonderful sponsors iDreamSky and Paymentwall. There'll also be plenty to stimulate your brain, with a Mobile Mixer panel on some hot industry topics kicking things off.
Oh, and, of course, there'll be a liberal helping of Pocket Gamers eager to chew the fat and take some notes down about your upcoming game, SDK, or global domination plan.
Sign up early to avoid the queues. As with all our events, we welcome all individuals working in the games industry - just bring along your business card to gain entry on the door.
RSVP now to avoid the queues outside and as with all our events, we welcome anyone working in the games industry but please bring along your business card to gain entry on the night!
18:30 - 19:00 - Networking, beers & food served
19:00 - 19:45 - Expert Panel Sessions and brief words from our sponsors
20:00 - 23:00 - After Party with beats, bites and booze
Featured speakers (more tbc)
Chris James, MD, Steel Media
Pepe Agell, Head of International, Chartboost
Sri Kannan, Founder & CEO, Gamebench
Oscar Clark, Evangelist, Everyplay
Honor Gunday, CEO & Founder, Paymentwall
Panel Subject: The Platform Question
With hundreds of new devices being unveiled this week it's as good a time as any to get to grips with the thorny topic of fragmentation. As a game developer is it better to focus your efforts on just one platform/device and make the best experience possible (Supercell were a tablet-only company initially and have done okay), or should you look to spread your net as far as possible? And if so, how do you do it?
We'll touch on specific platforms, exciting markets and segue into related hot topics in the games world.
Carrer Del Doctor Dou, 1,
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