Pocket Gamer Connects London 2016
|Date & Times:||
Monday, January 18th - 19th 2016
9am to 6pm
|Location:||London, United Kingdom|
|Expected Size:||50 - 100|
|Ticket Cost:||200 USD|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, C-Level, Marketing, Students|
|Featured Platforms:||iOS, Android, Windows Phone, Windows, Console, Smart TV, Handheld Console|
Pocket Gamer Connects – THE Global Mobile Games Show
We launched Steel Media’s first full-on conference, Pocket Gamer Connects, in London at the start of 2014 and followed this up with a mid-year event in Helsinki. These exceeded all our expectations, with over 1,500 top-tier attendees representing leading mobile game developers, publishers, and service companies from all corners of the world.
For 2015 we've gone bigger, adding events in Bangalore and San Francisco, and we should end the year having welcomed over 3,000 delegates to our conferences.
But we’re not stopping there.
In January 2016 we’re looking to go better yet again. We’re planning five distinct tracks, with the core global games publishing and indie-specific sessions being joined by a new batch of unmissable content (to be unveiled soon).
Yet some things remain reassuringly constant. Distinctive short-form lectures aimed at providing insight and inspiration, honest panel sessions offering frank opinion and advice, and intensive networking will again form the key ingredients in the PG Connects recipe.
There’ll also be the Very Big Indie Pitch and I ♥ Indie Showcase area giving developers a chance to get discovered, our popular networking meeting system, plus the obligatory, infamous Pocket Gamer after-party.
3,000+ mobile gaming delegates in 2015 at London, Banglore, San Francisco, and Helsinki, from over 50 countries.
Speakers and delegates from all the key industry players including:
Supercell, King, DeNA, Tencent, Gamevil, KakaoTalk, CJ E&M, Chukong, Disney, Wargaming, Kabam, Frogmind, Nordeus, Creative, Mag Interactive, NTT Docomo, Ubisoft, Facebook, Google, Apple, Microsoft, Electronic Arts, Gameloft, Sega, Capcom, Mag Interactive, G5 Grand Cru, iDreamSky, Unity, Wooga, Fingersoft and many, many more.
Hundreds of the hottest indie developers sharing their games in our Very Big Indie Pitch, Indie track, and I ♥ Indie Showcase zone.
Learn from over 100 amazing speakers across five dedicated tracks.
Networking made easy via a dedicated meeting system.
Party and evening fringe events.
Your conference Ticket Includes:
Entry to the main conference including access to all content tracks, expo and dedicated meeting area on both days
Access to the Very Big Indie Pitch
Entry to the Pocket Gamer Party
Free tea, coffee & refreshments on both days
A personal profile on the Pitch and Match meeting system and unlimited meeting invites
Our eternal love and admiration (okay, maybe not eternal)
**************** Book your ticket today! ******************
Select your ticket above and follow the simple online booking system. Payment is required at the time of booking, so please have your credit or debit card ready. If you don't have a credit or debit card, please see the alternative payment methods listed.
We are delighted to offer a discount on block bookings, please contact Elspeth if you wish to purchase more than 5 tickets, via email@example.com
Students: We have student tickets available but numbers are limited you must register using an accademic email address to prove your student status.
Journalists: Similarly, if you are a journalist applying for accreditation to cover the conference, please contact Elspeth on the email address above.
Please note all conference tickets are subject to UK VAT at a rate of 20%. You will be sent a VAT receipt by email along with confirmation of your booking.
For Sponsorships or other Business Development opportunities please contact Lisa.Bisset@steelmedia.co.uk
52 Chiswell Road
Find out more information on Pocket Gamer Connects London 2016
Video: Volker Ritzhaupt on meditative VR puzzle game Carpe Lucem
What UK developers need to know about the UK Games Fund
Rockfish's Michael Schade on how to run a Kickstarter campaign
Scientific Revenue's Ted Verani on increasing your LTV through dynamic IAP pricing
Barrie Dowsett on how UK developers can get money from the government
Seed investment and tax relief for video games to the rescue
Video: Execution Labs' Keith Katz on the point of game accelerators
What they should offer you, and warning signs to look out for
Why did Myriad Associates come to PG Connects London 2016?
How the Vancouver Economic Commission is helping game developers to thrive
Zemeho explains its 'in-game Spotify' music service Valinta at PG Connects London 2016
Dealing with success: is Finland still ahead of the game?
How big will mobile eSports be in 2016, and what will be Clash Royale's impact?
PG Connects London 2016 sets new records with over 1,400 delegates from 54 countries
Sabrina Carmona on why mobile devs not targeting Latin America are missing out
"HavuSport Hockey revolutionizes team sports by collecting all the relevant data from players, teams and organisations. All the data is at one place and is comparable. So individuals knows all of the time how they rank nationwide and globally after some time. Data is collected for example from excersices, games and tests. By using HavuSport you'll get Information & Results!
HavuSport Hockey launched in September 2015 and we already have 35 ice hockey organisations and thousands of individuals using HavuSport Hockey in Finland. Including the biggest organisations."
Kajak Games is an independent game co-operative located in cold, dark Kajaani in the middle of Finland. We develop original game titles using our own Intellectual Properties. We have released several games. I.E. Starcrossed for Windows Phone (nominated for the “Ones to watch” BAFTA) and two games for PC on the Steam platform (Ancestory and The Rise of Chubtan).
Tribeflame can proudly claim to be one of the first tablet games companies in the world. The company was founded in 2009 - a year before the iPad came out - with the vision that tablet computers are coming, and that they will be great gaming devices. Since then, Tribeflame has launched more than a dozen games, and topped the charts multiple times on Android, iOS and Windows Phone. The best known Tribeflame game is Benji Bananas, which has been downloaded over 70 million times.
We are Bindhttp://www.wearebind.com/
Bind is a Finnish game development studio founded in late 2012. We are based in the city of Kajaani, one of the fastest growing game development hubs in the country. Bind brings together an award-winning team of hardworking and dedicated professionals with varying backgrounds and shared passion for game development. We have a 5-year history of working, living and sweating together more like a family than a team - hence the name Bind. Our focus is on delivering playful, colorful and extremely polished games for all ages with superb visuals.
We are currently looking for funding and a publisher for our new game, Galactic Hero Agency: Mind Matters - an action-adventure game where Super Mario Galaxy meets blasting 2D action with space weaponry. The team is highly versatile and able to produce high quality content in a relatively short time span; the current version of the game has been in development for 5 months. We have also worked with multiple clients in Finland as a subcontractor in terms of game development and gamification. Despite working with challenging concepts on a tight schedule, our work has always been highly regarded. In the future we are going to focus on building the Galactic Hero Agency brand.
Rusto is an independent gaming company founded in 2011 with development experience from mobile, PC & virtual reality systems both to commercial clients & in cooperation with the local University’s research projects.
For the last year we have worked on bringing our vision of a perfect console cooperative game to Xbox One.
Rusto is going to build a micropublishing system where we support other developers work by assisting with marketing, publishing pipelines & development. Our goal is to enter the market with awesome games that support Rusto’s style for design: Easily approachable, re-playable & snack sized epic adventures!
Our first console title Spareware is a top-down cooperative shooter spearheading our approach & giving us the credibility necessary on the market. Spareware is slated for an early 2016 release on Xbox One.
We are looking to build our own publishing brand & infrastructure with the help from industry veterans, and funding while not necessary would speed up the process. If there is a publisher out there that is with the same wave length with our plan, we are more than interested in talking business.
Archiact Interactive Ltd.http://www.archiactinteractive.com/
Archiact Interactive is a full-service virtual reality studio that is headquartered in Vancouver, Canada with an additional office located in Shanghai, China. Founded in 2013, the Archiact team has 40 team members located in Vancouver and 5 team members based out of China. Archiact’s primary services include VR game development, publishing in the Asia-Pacific region, and VR solution providing.
Turku Science Parkhttp://www.turkusciencepark.com
Turku Science Park Ltd is located in Southwest Finland. We offer business development services to local high technology companies and business incubator services for technology start-ups. In addition, we promote the region to international investors. There are over 30 game companies in the region. Please visit www.gameturku.com for details.
Dark Amber Softworks was founded in November 2013 in Kouvola, Finland. While ourprimary goal is virtual reality and entertainment applications (PC & console games) we also produce concept visualisation, ebooks and UI & UX design. Our debut PC game “Avenging Angel” was released in Steam Early Access June 1st 2015.
PackageMedia creates connection between everyday consuming and gaming through packaging. Our platform makes it possible to create new gaming experience through unique packaging, every single package has a unique identity that you can control. It is also a new attractive channel for user acquisition.
Seepia Games is a Finnish mobile game developer and publisher which focuses on bringing highly engaging collectible card games to Android, iOS and Windows Phone players. Founded in 2012, the company has released three games and collected over 2 million downloads.
Samsung Developer Connectionhttp://www.samsung.com/us/samsungdeveloperconnection/
Samsung Developer Connection is a team dedicated to serving you by connecting people with BIG opportunities at Samsung – tools, workshops, networking events, introductions to Samsung business leaders. Access to our powerful smartphones, tablets, Samsung GALAXY Apps store, Smart TVs, wearables, virtual reality – we are here to pave new roads to help you stand out above the crowd.
"Kasauma is established August 2014. We have a mission of harnessing ICT into a sensible and efficient tool in teaching by the creation of versatile teaching contents that support the teacher’s work and motivate children.
Kasauma makes learning solutions for mobile devices. Our product Keeduu consist of an adventure game and study modules. The study modules combine a learning book, learning videos, assignments where pupils can produce their own materials (drawings, photos, writings) and exercises based on drill, to lesson sized packages. Pupils get forward in the game by doing excersises from study modules. You can put anykind of material in study modules.
Kasauma is looking for Content development partners and Sales channel partners."
Team Jolly Rogerhttp://www.teamjollyroger.com/
Team Jolly Roger is a professional indie developer based in Finland. The beating heart of our company is the team, a finely welded group of nerdy people with a passion for creating games.
We work with clients and our own IPs alike. Our specialty lies in the ability to scale with the requirements of each project, from small mobile or browser games all the way to full PC productions.
Our crown jewel is Interplanetary, an award winning turn-based strategy game with interplanetary artillery action. Interplanetary is currently available on Steam for PC, Mac and Linux.
FanART Games Oyhttp://fanartgames.com/
FanART Games is a game development and publishing company dedicated to develop and promote games dedicated to fandom. Fans typically are interested in even minor details of the object(s) of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices. Therefore, our products are focused on gaining the interest and provoke positive emotions on niche markets, instead of trying to attract larger masses.
Frozen Vision is a game company of 8 people, established 2014 in Oulu, Finland. Our team is a great set of young and talented artists and programmers mixed with experienced entrepreneurs and software development professionals. Our main goal is to create and publish quality freemium mobile games for mobile game players. Company is 100% owned by its employees.
Kaamos Games Oyhttp://kaamosgames.com/
Kaamos Games is a fresh and passionate game startup from Oulu, Finland that is concentrating creating fun, challenging and competitive mobile games.
Despite its young age, Kaamos Games has worked on multiple game projects in multitude of platforms and game genres. Company’s personnel include young talented people as well as experienced, former Microsoft and Nokia employees who in combination form a leading-edge creative team.
The team was formed within the game incubator program Oulu Game Lab (2014-2015), and later the same team established Kaamos Games Ltd. The company got selected in Finland’s first Game Brewery game accelerator program and is currently looking for partners to help us get a rapid start on reaching international markets.
Meizi Games Oyhttp://meizi.fi/
Meizi Games Ltd. is a Finland based gaming studio focusing on quality mobile games.
Company was founded in 2014 and we already have 4 games released for iOS, Android & WP.
Currently employing 12 game industry professionals.
Our next game is a racing game called Built for Speed which will be released early 2016.
Game has got very good feedback so far and we are aiming high with the release.
First investor round starting at the beginning of 2016, so be sure you wont miss this opportunity!
With the investment we will secure the development of 3-4 new titles which are already on demo phase.
Valinta by Zemeho is a Music Streaming Plugin for Mobile App Developers. Let your gamers choose the music and gain better retention. [valinta] shares the revenue from millions of listeners.
[valinta] is powered by Zemeho – innovative team of youth and professionals who love games and music. The Finnish startup is located in the hub of the most successful game titles. Email firstname.lastname@example.org or follow us on: zemeho.com, twitter.com/zemeho, facebook.com/zemeho, linkedIn.com/company/zemeho, zemeho.tumblr.com
We welcome game and app developers to join the growing ecosystem. For music industry we provide a channel to reach millions of listeners. Our current partners already have 450M installs for their games. We also offer an investment opportunity as we are looking to raise €1.5M funding in 2016.
Kavio Game Brewery is a part of Kajaani-based Kavio Cluster; A recoqnized game industry hotspot in Finland, with almost 500 people and 20 companies, boosted with undeniably the best game education of Finland. “Game expertise from the North” and #kajaanialwayswins. 360 degrees of game development.
Triple Sec Entertainmenthttp://www.triplesec.fi/
Company/Project from handful of game industry professionals from various backgrounds. A dreamteam reaching out for creating a platform to combine two native mobile features/opportunities; spatial information (location) and reality (mixed/augmented). Team members track records vary from scalable and reliable backend to state of the art front end solutions. All in all there is cumulatively dozens of published games and groundbreaking technology experiments within timeline of 20 years.
It Started as The Quest for Location-Aware Blockbuster Game(s)…
Now We Are Talking About…
MOST AWESOME DEVELOPMENT PLATFORM FOR CREATING LOCATION AWARE MIXED REALITY CONTENT
TSE is looking for first round investment from 0,5 to 1,5 meur.
Smoking Gun Interactivehttp://www.thesmokinggun.com/
Smoking Gun Interactive Inc. (“SGI”) is a privately held, independent gaming studio located in Vancouver, BC. The studio is founded and run by industry veterans with a proven track record of developing highly-acclaimed AAA titles and successfully launching new intellectual properties including the critically acclaimed title “Company of Heroes”. SGI’s most recent release of Age of Empires: Castle Siege has been well received worldwide and has been a top grossing game in the windows store since it’s launch.
V2 Games is a game development studio located in Vancouver, Canada that operates on a trinity of entrepreneurship, professionalism and innovation. With over 2.5 million downloads on our last title, we understand what it means to create highly addictive game experiences that engage players all around the world. Our games have been featured in more than 200 countries, including as Top 10 titles in over 100 countries. We've launched games with new, original IP as well as reinvented classic IPs like Pac-Man for a new generation on mobile devices.
XDS / Electronic Artshttp://xdsummit.com/
External Development Summit (XDS) is the only annual, international games industry event with a focus on external development (outsourcing) for art, animation, audio, software engineering, QA and localization. In its third year, XDS had a record year with over 400 high caliber attendees, 30 countries represented, 33 amazing speakers, and nearly 40 sponsors and exhibitors. If you are a developer (buyers), service provider (seller) or trade association, please come by the both to learn more!
Mental Moustache employs nine people and is an independent game developer from Finland focusing on partnerhips and work-for-hire projects with other game companies.
Mental Moustache is updating and managing existing titles for their clients as well as working on their own game concepts.
The company is looking for publishers and funding for their own IP development.
Experience Games You Can Feel.
Immersion is the leading developer of haptic technologies for mobile games, ads and video. With over 230 million user downloads, Immersion’s TouchSense Engage is powering popular favorites and new hit games with tactile effects that add excitement and engagement to mobile game playing.
Keep gamers coming back for more by creating Games You Can Feel.
Visit Immersion at www.touchsense.com/games to learn more
Forest Interactive is a mobile game publisher focusing on the South East Asia market. Our headquarters is in Kuala Lumpur, Malaysia with offices in the Philippines, Indonesia, Thailand, and soon expanding to Vietnam. We focused on Mobile game applications and bring new payment methods to the SEA market like DCB (Direct Carrier Billing) through our established partners with the Telco's in the region so that gamers can make In App Purchases without requiring a credit card.
GameSparks is the leading Backend as a Service platform for games developers, helping to build all of the server-side features of their game, as well as tuning and managing their game once it has launched. Typical server-side features include leaderboards, multiplayer, notifications and player save data. The GameSparks platform provides developers with a single integrated tool to build these server components, boosting player retention and monetization without ever having to set up and run a server.
PreLaunch.me is the world’s first free pre-registration platform for mobile games that helps game developers build an audience and engage a community of gamers before launch. Started in Japan by Tokyo-based Adways as Yoyaku Top 10, the service quickly gained widespread success across Asia, rebranded as PreLaunch.me in the West, and evolved into an essential ingredient for mobile game marketing.
Exit Games delivers the best-in-class realtime multiplayer middleware Photon as Software as a Service (SaaS) and on premise. Photon is available globally and available for all major platforms: Mobile, Web, PC, and Console.
Pollen VC gives app and game developers faster access to revenues they’ve already earned from the app stores. Revenue can be seamlessly channelled back into user acquisition through the platform, meaning that the app or game is funding its own user growth, and developers are less reliant on self-funding or venture capital to grow user numbers. Pollen VC was founded in 2014 in London by a team of technology and financial services veterans, and has since opened offices in San Francisco and Helsinki. www.pollen.vc.
Myriad Associates help businesses secure public funding opportunities.
We focus on maximising your entitlement to Video Games Tax Relief, R&D Tax Credits and Innovate UK grants. Let Myriad Associates’ specialist consultants complete the paperwork, giving you the time you need for your real work – more development!
AppLift is a data-driven technology company that empowers mobile app advertisers to acquire and re-engage quality users at scale on a performance basis. AppLift’s programmatic media buying platform DataLift provides access to all automated supply sources in the market, reaching over a billion users. The technology leverages first- and third-party data to optimize media buys across all stages of the conversion funnel and, through its proprietary LTV optimization technology, enables ROI-maximized user acquisition. AppLift is trusted by 500+ leading global advertisers across all verticals, such as King, Zynga, OLX, Glu Mobile, Myntra, Paltalk, Nexon, and Tap4Fun.
The British Academy of Film and Television Arts (BAFTA) is an independent charity that supports, develops and promotes the art forms of the moving image by identifying and rewarding excellence, inspiring practitioners and benefiting the public. BAFTA has embraced games as an art form: it delivered the first annual British Academy Games Awards as a stand-alone ceremony in 2006 and it runs a year-round learning and new talent programme that connects expert practitioners with those looking to start, or progress, their careers in the industry
Cashplay is the world’s leading in-game cash tournament solution, offering 3rd party game developers an easy way to integrate skill-based cash tournaments into their mobile games worldwide.
The Cashplay platform provides gamers an exciting opportunity to compete against each other for real money while developers benefit from a monetization model that adds excitement to their users‘ game experience.
Following a landmark decision, Cashplay was the first provider of skill game tournaments to receive approval for real money payouts within games distributed on the App Store on a global basis, including the United States. Today, Cashplay has registered players from every country in the world.
Cashplay offers best-in-class technology and operates all the fraud-protection, geo-blocking, client-identification and cheat-prevention systems necessary for handling cash in games, and the system offers player skill-matching and social solutions to ensure users enjoy and share their experiences. Cashplay is run by a team of experts with deep experience operating online gaming and electronic transaction systems, and it’s platform is seamlessly integrated into several of top mobile titles.
Showcase your iOS or Android app with crisp, Instant-Play™ HD video to acquire high quality app installs across our global network of the biggest and hottest apps.
AdColony works with over 85% of the top grossing apps on the iTunes App Store and Google Play store to help drive discovery and high quality app installs at scale. The combination of HD mobile video, real-time campaign optimization, and look-alike modeling generates results that focus on return on ad spend (ROAS) and investment (ROI).
Each HD Instant-Play™ mobile video is followed by a custom Dynamic End Card that is optimized to drive user engagement and conversions while also seamlessly leveraging available assets from the iTunes App Store and Google Play store.
Newzoo is an innovative global market research and predictive analytics firm with a primary focus on games. Our services include market trends, financial analysis, revenue projections, consumer insights, data modelling solutions and predictive analytics services across all continents, screens and business models. We are a trusted partner of the majority of top 25 public companies by game revenue globally, many independent game developers as well as leading hardware and media companies. We are headquarted in Amsterdam with offices in Shanghai and San Francisco.
Mobilize assists game developers by offering holistic, bespoke go-to-market and overall marketing strategy with scalable products and solutions.
Services include campaign management, soft launch management and data analysis, channel expansion to help mobile developers reach every relevant channel – regardless of studio size – and country management to execute international marketing campaigns worldwide.
Chillingo, a subsidiary of Electronic Arts, is a leading mobile games publisher with numerous award-winning hits around the world including Angry Birds, Cut the Rope, Iron Force, Perfect Kick, Catapult King, Pixel People and countless others. The company publishes games for iOS and Android platforms. For more information about the company and its games, please visit www.chillingo.com.
Roadhouse Interactive Limited is an end-to-end producer, developer and operator of games for mobile and tablet. Based in Vancouver, BC, the company has built chart-topping games across multiple genres. Hits like "Red Bull Air Race", "Warhammer 40,000: Carnage" and "Food Battle: The Game" have enhanced the company's reputation. Speak to us at Pocket Gamer Connects or visit our website for more information.
BlueStacks uses data science at scale to bridge the worlds of Mobile, TV and PC. Founded in 2010, the company is backed by multiple ventures that include Andreessen-Horowitz, Redpoint, Samsung, Qualcomm, Intel, AMD, and others.
Through its proprietary “LayerCake” technology, BlueStacks can run any mobile app natively on TV, PC or Mac without any changes by the app developer.
See an event missing? Let us know