The Very Big Indie Pitch @ PG Connects London
|Date & Times:||
Monday, January 18th - 19th 2016
12pm to 6pm
|Location:||London, United Kingdom|
|Expected Size:||100 – 250|
|Target Audience:||Developers, Indie Developers, Creatives|
|Featured Platforms:||iOS, Android, Windows Phone, Smart TV, Handheld Console, Wearables, Virtual Reality|
Following the success of our Big Indie Pitches, we’re again bringing our even bigger and better version to the PG Connects schedule.
The Very Big Indie Pitch will be exactly what it says on the tin: a mammoth developer pitching competition open to all types of independent developers working on mobile, VR, wearables, or handheld games, wherever they are.
Kicking off with a preliminary round of submissions between October and December to identify the best talent (and allow overseas developers a chance to be shortlisted), we’ll then progress to the face-to-face pitch on Day 1 (Monday 18th January 2016) of the conference.
As usual this means gathering a host of leading mobile game journalists in one room, together with partner sponsors from the publishing and middleware sector, and then allowing the devs 4 minutes to pitch to each journalist table in a ‘speed dating’ style.
Once all the developers have pitched, the journos confer and pick five finalists. These will spend Day 2 (Tuesday 19th January) showcasing their game to PGC delegates who will vote for their favourite. The finalists will subsequently take turns to 'pitch' their game to the audience at the end of Day 2 before the winners from the vote are announced on stage.
New for this time around is a VR-only VBIP pitching session on Day 2. This enables VR developers to compete on a level playing field (as we recognise playing/set up times are different to non-VR formats). Simply register your game in the normal way and we'll be in touch with specifics.
Profile and prizes
Aside from the chance to get their game in front of the leading media influencers and potential publisher partners, this VERY Big Indie Pitch will also reward the top developers with a share of a promotional prize package worth $thousands.
1st place: FireTV & game controller
2nd: Amazon Fire Table
3rd: Fire TV stick
Mobilize are also suppling a Pilot Soft Launch Package prize to include:
Pilot Soft Launch
1,000 active players in your game
Dashboard showing real-time player data
Player feedback from surveys
For more information about the price visit pilotsoftlaunch.com
To pitch your game on the Very Big Indie Pitch, head over to the Pocket Gamer Business Network to REGISTER YOUR GAME with us. We'll get in touch with you nearer the time to confirm whether you have received a place on the pitch.
NOTE: Shorlisted entries receive TWO FREE passes to PGC London 2016. Non-shortlisted entries qualify for a discounted PGC ticket.
Andreas Hoffman - Senior Director Emerging Platforms - Samsung
Ravi Belwal - Head- Partner Manager, Games - Samsung
Andy Needham - Head of Studio - Chillingo
Oliver Kern - Chief Mobilizer - iQU
Pete Heinrich - Developer Evangelist - Amazon
Mike Hines - Developer Evangelist - Amazon
Keith Joyce - Editor in Chief - VR Focus
Jon Tustain - London Correspondent - RoadtoVR
Colin MacDonald - Games Commissioner - Channel 4
Bob Heubel - Sr Manager Games Development - Immersion
Alysia Judge - Editor - AppsSpy
Glen Fox - Writer - 148Apps
Mark Brown - Editor - Pocket Gamer
James Gilmour - Video Editor - AppsSpy / Steel Media
Harry Slater - Reviews - Pocket Gamer
Jake Tucker - VR Editor - Pocket Gamer
Ray Wilmott - Community Manager - Steel Media
Mike Blithell - Developer - Mike Blithell Games
Bertie Mills - Managing Director - Virtual Umbrella
Dan Grey - Developer - Ustwo
Nicoll Hunt - Developer - I Fight Bears
Matthew Annal - Managing Director - Nitrome
Oscar Clark - Evangelist - Unity
Jon Hare - CEO - Tower Studios
Luca Redwood - Developer - EightyEight Games
52 Chiswell Street
Samsung Developer Connection is a team dedicated to serving you by connecting people with BIG opportunities at Samsung – tools, workshops, networking events, introductions to Samsung business leaders.
Access to our powerful smartphones, tablets, Samsung GALAXY Apps store, Smart TVs, wearables, virtual reality – we are here to pave new roads to help you stand out above the crowd.
Chillingo, a subsidiary of Electronic Arts, is a leading mobile games publisher with numerous award-winning hits around the world including Angry Birds, Cut the Rope, Iron Force, Perfect Kick, Catapult King, Pixel People and countless others. The company publishes games for iOS and Android platforms. For more information about the company and its games, please visit www.chillingo.com.
Mobilize assists game developers by offering holistic, bespoke go-to-market and overall marketing strategy with scalable products and solutions.
Services include campaign management, soft launch management and data analysis, channel expansion to help mobile developers reach every relevant channel – regardless of studio size – and country management to execute international marketing campaigns worldwide.
"The Amazon Appstore allows developers to distribute and sell their Android and HTML5 web apps to millions of customers in 236 countries and territories. It is available on a multitude of devices, and is pre-loaded on Android phones on select carriers in the US and Europe. And now the Amazon Appstore has over 500,000 apps globally.
Amazon has tools and services that help you monetise your apps and keep users engaged. It’s easy to get started. Developers can test their apps in under a minute and we’ve seen that most Android apps just work on Amazon devices, with no additional development required. Developers can get started in minutes from our developer portal."
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