Pocket Gamer Connects Helsinki 2016
|Date & Times:||
Monday, September 5th - 6th 2016
9am to 6pm
|Expected Size:||500 - 1,000|
|Ticket Cost:||200 USD|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, C-Level, Marketing, Students, Investors, Publishers, Tool Providers, Technical teams, Ad Companies, Media, YouTubers / Streamers, Publisher|
|Featured Platforms:||iOS, Android, Windows Phone, Windows, Smart TV, Handheld Console, Wearables, W|
Pocket Gamer Connects – THE Global Mobile Games Show
We launched Steel Media’s first full-on conference, Pocket Gamer Connects, in London at the start of 2014 and followed this up with a mid-year event in Helsinki. These exceeded all our expectations, with over 1,500 top-tier attendees representing leading mobile game developers, publishers, and service companies from all corners of the world.
For 2015 we went bigger, adding events in Bangalore and San Francisco, and ended the year having welcomed over 3,500 delegates to our conferences.
But we’re not stopping there.
In 2016 we’re looking to go better yet again. We’re adding Vancouver to the roster but also returning to London, Bangalore and, of course, Helsinki. Expect the content to feature distinct tracks according to the host nation, with the core global games publishing and indie-specific sessions being joined by a new batch of unmissable content (to be unveiled soon).
Yet some things remain reassuringly constant. Distinctive short-form lectures aimed at providing insight and inspiration, honest panel sessions offering frank opinion and advice, and intensive networking will again form the key ingredients in the PG Connects recipe.
There’ll also be the Very Big Indie Pitch and I ♥ Indie Showcase area giving developers a chance to get discovered, our popular networking meeting system, plus the obligatory, infamous Pocket Gamer after-party.
If you would like to purchase an I love Indie Showcase table please contact Lisa Bisset on email@example.com
3,500+ mobile gaming delegates in 2015 at London, Banglore, San Francisco, and Helsinki, from over 50 countries.
Speakers and delegates from all the key industry players including:
- Supercell, King, DeNA, TenCent, Gamevil, KakaoTalk, CJ E&M, Chukong, Disney, Wargaming, Kabam, Frogmind, Nordeus, Creative, Mag Interactive, NTT Docomo, Ubisoft, Facebook, Google, Apple, Microsoft, Electronic Arts, Gameloft, Sega, Capcom, Mag Interactive, G5 Grand Cru, iDreamSky, Unity, Wooga, Fingersoft and many, many more.
- Hundreds of the hottest indie developers sharing their games in our Very Big Indie Pitch, Indie track, and I ♥ Indie Showcase zone.
- Learn from over 100 amazing speakers across dedicated tracks.
- Networking made easy via a dedicated meeting system.
- Dedicated sessions for developer/publisher speedmatching.
- Party and evening fringe events.
- Entry to the main conference including access to all content tracks, expo and dedicated meeting area on both days
- Access to the Very Big Indie Pitch
- Entry to the Pocket Gamer Party
- Free tea, coffee & refreshments on both days
- Free wifi
- A personal profile on the Pitch & Match meeting system and unlimited meeting invites
- Our eternal love and admiration (okay, maybe not eternal)
Pikku Satamakatu 3-5
Find out more information on Pocket Gamer Connects Helsinki 2016
The "golden rules" for games developers looking to raise funding from institutional investors
The Finnish and Nordic games industry from an investor’s perspective
Tommy Palm on how to design games for mobile VR
The hows and whys of talent acquisition and nurturing a successful team in games
How developers are combining physical toys with digital worlds
Harry Holmwood on how Western developers should implement gacha in their games
Better retention and monetisation through a desire to collect
How to make your mobile games more accessible to people with disabilities and impairments
How to survive the mobile games industry's "indie apocalypse"
What tools does Candy Crush maker King use to develop its hugely successful games?
Mana Cube on how to delight players with amazing customer service
The importance of leadership and business know-how when creating a successful games company
Priori Data on what market trends and app store evolution means for indies
Rovio on games performance management and career models
How Pixonic grew revenues for Walking War Robots from $0 to $1 million a month
ZPLAY (Beijing) Information Technologies Co.http://www.zplay.com/
ZPLAY was founded in 2010, has published over 100 high-quality games and extended its publishing business globally, whose products have a high market share and cover over 400 million users worldwide. ZPLAY has always brought and will still bring more good games to players, giving every player the best user experience.
Unity Technologies is the creator of Unity, a flexible and high-performance end-to-end development platform to create rich interactive 3D and 2D experiences. Unity's powerful core engine and editor serve as the foundation for devs and designers to quickly build beautiful games or apps, and easily bring them across multiple platforms.
GameSparks is the leading Backend as a Service platform for games developers, helping to build all of the server-side features of their game, as well as tuning and managing their game once it has launched.
Typical server-side features include leaderboards, multiplayer, notifications and player save data. The GameSparks platform provides developers with a single integrated tool to build these server components, boosting player retention and monetization without ever having to set up and run a server.
Nazara is a leading mobile games developer and publisher focused on the large mobile consumer base in India and worldwide. In addition to developing a range of branded and original mobile games, Nazara operates unique services such as “Games Club”. Its customers include mobile carriers as well as handset manufacturers. Nazara is present in 41 countries across the world and reaches out to more than 2 Billion consumers across emerging markets in the world.
Pollen VC gives app and game developers faster access to revenues they’ve already earned from the app stores. Revenue can be seamlessly channelled back into user acquisition through the platform, meaning that the app or game is funding its own user growth, and developers are less reliant on self-funding or venture capital to grow user numbers. Pollen VC was founded in 2014 in London by a team of technology and financial services veterans, and has since opened offices in San Francisco and Helsinki. www.pollen.vc.
BlueStacks was founded in 2009 to bring the energy and creativity of the mobile app world to every type of device.
The BlueStacks Network now reaches over 100 million users through direct downloads and mobile and PC integrations with Lenovo, Asus, Intel, AMD, MSI and the Fonelink service.
BlueStacks is funded with 13M from Intel, Andreessen-Horowitz, Radar Partners, Redpoint, Ignition Partners and Qualcomm. Join their more than 1.2 million Facebook fans at Facebook.com/BlueStacksinc, or on Twitter at @BlueStacksinc
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