The Very Big Indie Pitch @ PG Connects Helsinki 2016
|Date & Times:||
Monday, September 5th - 6th 2016
12pm to 6pm
|Expected Size:||100 – 250|
|Target Audience:||Developers, Indie Developers, Creatives|
|Featured Platforms:||iOS, Android, Handheld Console, Wearables, Virtual Reality, Augmented Reality|
Following the success of our Big Indie Pitches, we’re again bringing our even bigger and better version to the PG Connects schedule.
The Very Big Indie Pitch will be exactly what it says on the tin: a mammoth developer pitching competition open to all types of independent developers working on mobile, VR, wearables, or handheld games, wherever they are.
Kicking off with a preliminary round of submissions between June and August to identify the best talent (and allow overseas developers a chance to be shortlisted), we’ll then progress to the face-to-face pitch on Day 1 (5th September 2016) of the conference, taking place between 1pm -5pm.
As usual this means gathering a host of leading mobile game journalists in one room, together with partner sponsors from the publishing and middleware sector, and then allowing the devs 4 minutes to pitch to each journalist table in a ‘speed dating’ style.
Once all the developers have pitched, the journos confer and pick five finalists. Those shortlisted will then spend Day 2 (6th September) showcasing their game to PGC delegates who will vote for their favourite. The finalists will subsequently take turns to present their game to the audience at the end of Day 2 before the winners from the vote are announced on stage.
Profile and prizes
Aside from the chance to get their game in front of the leading media influencers and potential publisher partners, this VERY Big Indie Pitch will also reward the top developers with a share of a promotional prize package worth $7,000.
To pitch your game on the Very Big Indie Pitch, head over to the Pocket Gamer Business Network to REGISTER YOUR GAME with us. We'll get in touch with you nearer the time to confirm whether you have received a place on the pitch.
NOTE: Shorlisted entries receive TWO FREE passes to PGC Helsinki 2016. Non-shortlisted entries qualify for a discounted PGC ticket.
Carlos Lievano - Sr Marketing Manager, Amazon Appstore
Mike Hines - Developer Evangelist, Amazon Appstore
Matt Dixon - Business Development Director, Chillingo
David Bradley - Operations Manager, Steel Media (Pocket Gamer)
Ahmet Zayifoglu - Portfolio Director, Mobile & Browser
Eric Lagel - Senior Producer for Helsinki, JAGEX
Steve Escalante - GM,Versus Evil
Colin MacDonald - Games Commissioner, Channel 4
Oscar Clark - Unity Evangelist, Unity
Randy Barenscott -VP Advertising, Z play
Aaron Ludlow - Playstack
Sjeord De Jong - Epic Games
Yufei Wang - Guangzhou Starfun Technology
MONDAY 5TH SEPTEMBER 2016
2:00pm – Introduction
2:05pm – Representatives from the VBIP sponsors, and fellow judges, introduce themselves
2:15pm – Pitching begins
6:00pm – Pitching ends, judging begins
6:30pm – Very Big Indie Pitch FINALISTS announced
TUESDAY 6TH SEPTEMBER 2016
10:00am-5:00pm – Very Big Indie Pitch Finalists Showcase
5:45pm – Very Big Indie Pitch FINAL
Pikku Satamakatu 3-5
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Getting into Pocket Gamer Connects Helsinki 2016 for free
Looking for a way to bag yourself a free ticket to PGC Helsinki?
Very Big Indie Pitch comes to PG Connects Helsinki on 5 September
With more than 20 titles and over 450 million registered players, Gameforge is the leading provider of free- to-play massively multiplayer online games (MMOs) in the western hemisphere. The group offers its games in more than 75 countries and employs 450 members of staff. The portfolio encompasses numerous well-known game industry brands, including client-based titles and popular browser-based games as well as a growing portfolio of mobile games complete their offering. http://corporate.gameforge.com/
The Amazon Appstore allows developers to distribute and sell their Android and HTML5 web apps to millions of customers in 236 countries and territorie. It is available on a multitude of devices, and is pre-loaded on Android phones on select carriers in the US and Europe. And now the Amazon Appstore has over 500,000 apps globally.
It’s easy to get started. You can test your app in under a minute and we’ve seen that most Android apps just work on Amazon devices, with no additional development required. Developers can get started in minutes from our developer portal.
Chillingo, a subsidiary of Electronic Arts, is a leading mobile games publisher with numerous award-winning hits around the world including Angry Birds, Cut the Rope, Iron Force, Perfect Kick, Catapult King, Pixel People and countless others. The company publishes games for iOS and Android platforms. For more information about the company and its games, please visit www.chillingo.com.
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