Big Indie Pitch & Big Indie Drinks @ GDC 2017 in association with iDreamSky,Omlet Arcade & Zeptolab
San Francisco, USA
|Date & Times:||
Thursday, March 2nd - 2nd 2017
3pm to 9pm
|Location:||San Francisco, United States of America|
|Expected Size:||250 – 500|
|Target Audience:||Developers, Indie Developers, Creatives, Recruitment, Consumers, Students, Investors, Publishers, YouTubers / Streamers|
|Featured Platforms:||iOS, Android, Handheld Console, Wearables, Virtual Reality, Augmented Reality|
The Big Indie Pitch sponsored by iDreamSky, Omlet Arcade & Zeptolab is returning to GDC. So, come join us for networking and pitching, as we once again put the spotlight on some of the world's best indie developers.
The unique speed dating format gives each developer three minutes with each panel of experts, meaning entrants will get real feedback from the event. The winner will also get editorial coverage in Pocket Gamer, AppSpy and beyond, making this a great chance to get you, your studio and your game played by the world, alongside potentially winning a share of a Steel Media marketing package worth a massive $5,500.
What? How? Who?
How it’ll work couldn’t be simpler. We’re inviting indie developers of all shapes and sizes along to pitch their games to our teams of tame journalists.
Twenty teams will run the gauntlet, giving their all in quickfire four-minute pitches to demonstrate that their title is worth of the Big Indie Pitch crown and coverage in the mobile games media.
If you fancy the chance of winning the Big Indie Pitch (or coming along to spectate and show your support), getting signed up couldn’t be easier.
You can register your game HERE.
We'll then review the entries and inform the finalists regarding their inclusion.
All submissions will be notified if they are successful in their application to pitch at the event. Please note that all entrants must be able to attend the event and Steel Media will not cover cover costs associated with getting to the event.
Deadline for submissions is Saturday February 25th (all approved pitchers will be emailed confirmation)
The event is completely FREE so sign up as a developer to let us know you're coming BUT be sure to sign up/come early as space is limited.
If you don't get into the competition, you are of course more than welcome to still come along and check out the competition, and then stick around for our networking drinks afterwards.
Oh and if you're not sure what to expect, then you can check out all the epicness from last year's Big Indie Pitch @ GDC 2016.
3.00 pm - Pitchers check-in
3.15 pm - Introductions
3.30 pm - Pitching begins
6.00 - 6.30 pm - End of pitching, Judges vote & winners announced!
6.30 - 9pm - Big Indie Drinks!
Dave Bradley - COO, Steel Media
Craig Chapple - Editor, Steel Media (PG.Biz)
Shintaro Kanaoya - CEO & Founder, Chorus Worldwide
Mike Hines - Evangelist, Amazon
Oscar Clark - Evanglist, Unity
Steve Demeter - Executive Producer, Demiforce
Andrew Huff - Founder / Editor-In-Chief, DroidGamers
Kyle Gabler - Co-Founder & Creative Director, 2D Boy
Misha Lyalin - CEO, Zeptolab
Any questions then please contact Simon Drake via: simon[dot]drake[at]steelmedia[dot]co[dot]uk
714 Montgomery St
United States of America
iDreamSky is China's largest mobile game publisher that has published many big hits in China such as Monument Valley, Subway Surfers, Temple Run series, Toy Blast, Horizon Chase and more. iDreamSky is partnering with top developers from all around the world, aiming to bring the best games to gamers in China.
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