Welcome to the weekly iPhone Quality Index (Qi) games round-up, giving you the LOWdown on the HIGH scorers every Friday on these illustrious pages.
As you may already know, Qi trawls the web for iPhone game reviews from the worlds most respected online and print sources.
Qi then applies its own magic formula to each site (such as 148Apps, Macworld, and iFanzine) to establish a single definitive Qi score for each iPhone app and game.
Dont feed me Marmite
Youd think with all the bad press oil has had in the last year that an iPhone game based on the sticky black stuff would sink somewhere off the Gulf of Mexico.
Yet Feed Me Oil and its oil palette-d charms has miraculously floated to the Qi surface this week, slicking picking up two perfect scores for an overall 8.6 score.
Tapscape succinctly outlines the reasons for its success: Feed Me Oil is a highly-polished and innovative physics-based puzzler, well deserving of its rise to the top of the charts."
Is it a house fly? No, its a firefly
Planting its glowing indie-shaped behind firmly in the face of lesser games on the Qi chart comes Firefly Hero.
An arcade puzzler with a Coleopteran - look it up - twist, Firefly Hero is the first game published by independent developer Alex Blaj. Well done, sir.
Firefly Hero is one of the App Store's hidden gems. It's a must have if you're looking for an intelligent puzzle game, says Slide To Play.
Top Top Slicer
Gamerizon has been aiding and abetting our need to destroy things on our touchscreens via finger-slicing for yonks. Its latest Chop Chop gift, however, actually involves chopping things up. How strange.
With (incredible sounding) real-time mesh-slicing technology and physics dynamics, Chop Chop Slicer has wowed the crowd of wannabe samurais out there.
You can get the up-to-date information about which games are reviewing best over at the Quality Index.
Feature
When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.
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