As game executive Bing Gordon famously put it (about) in 2010, "This is the most promiscuous app audience in the history of mankind".
So this is the weekly diary of a promiscuous gamer.
1. Clash of Clans (Supercell)
Finally got around to building a Tesla Tower (or will have in 1 day and 7 hours time).
2. Samurai Siege (Space Ape)
Another week of waiting around for things to upgrade. The mid-term game is really not engaging me.
3. Friendly Fire (Red Robot)
Upgraded my base to Level 6. What I like about this game is the upgrade times are pretty short, so there's always something to do.
4. QuizUp (Plain Vanilla)
I felt guilty after last week's no play, so did play - one round only though. My fear is that despite a massive audience, there's not going to be any longterm sustain.
5. Fast & Furious 6: The Game (Kabam)
Played the Daily Races. Didn't earn enough to upgrade anything.
6. Tank Nation (Wormhole Games)
A big week in the world of Tank Nation. Not only did I finally beat Level 10, I levelled up to Level 10, unlocking a third garage slot, which enables you to create optimised tanks to beat different styles of enemies.
7. Galaxy Factions (Coco)
I have yet to build a proper defensive wall in Galaxy Factions. I think that says something about my commitment. Still think it looks ace.
8. Battle Command! (Spacetime Studios)
Finally decided to build a defensive wall around my base, which - as is the case with all wall-building - was fiddly but now it's done. I'm sure analytics companies list 'building a base wall' as a key retention and monetisation step. Guess we'll see how it affects my play time next week.
9. CSR Classics (NaturalMotion)
Played the Daily Races. Upgraded my Tires and Rims.
10. Epic Empire (Pocket Gems)
This game continues to confuse me. I'm currently stuck because my character isn't strong enough to fight through the next stage (see below). But the only way to upgrade him is to win equipment by fighting through the next stage, or spending real cash ($4.99) to buy hard currency to forge something via the blacksmith.
11. Heroes & Havoc (Mobage)
Something of a grind but without the cool visual upgrades of the card-battler, this card-battling-inspired game continues to do just enough to keep me playing. This week I unlocked the Kulrath Temple.
12. Clumsy Ninja (NaturalMotion)
He asked me to come back and play with him because he was "feeling floppy". One of my favourite ever push notifications.
13. Dark District (Kabam)
In keeping with this week's theme, I have not yet built a defensive wall. Finding this game rather slow.
14. Heroes of Dragon Age (EA)
Have tried to buy the one-off Elite character pack for $1.99 several times without success.
15. Angry Birds Go (Rovio)
Must confess to not having spent much time playing Angry Birds Go this week.
Building a wall in Battle Command!
Installed #1 Battle Islands (505 Games)
A Clash of the Clones set in the 1942 Pacific region, although you're fighting nasty Nazis (not the Japanese). Confusing in many respects.
Installed #2 Sensei Wars (2K Games)
Haven't played this yet.
Installed #3 The Gate (Kabam)
An action-RPG which has terrible UI and not much better UX. Looks like a PC game.
Installed #4 Kaizin Rumble (Gamevil)
HolyMoly. Crappy HTML5 card-battlers are still being released. No idea how to play this game at all. Immediately uninstalled.
Installed #5 Runes of War (Kabam)
A Chinese-developed city/army-builder, I'm not entirely sure why Kabam decided to publish this. It's very web-game-y in terms of the user experience, and overly complex in terms of its gameplay mechanics - at least to my simple western mind.
Installed #6 Team Monster (Mobage)
A surprisingly neat Pokemon-style animal battler (see below). Didn't think I was going to like it, but am encouraged by the early stages.
Uninstalled #1 Kaizin Rumble (Gamevil)
See Installed #4
Uninstalled #2 Swords & Spells (Xyrality)
Despite last week's optimism, a week proves this is a little dry. It has the feel of an HTML5 game in terms of the loading screens and general pacing. A bit old-fashioned in look and gameplay in comparison to titles like Heroes of Dragon Age.
In Play: 20
To Be Played: 1
Spending: 0 (but I did try)
To-date 2013 'Life Time' Value: $99.99