January can be a time of reflection for many mobile games developers.
Were you a winner during the festive fiesta that typically grips the app stores during the previous month, or did you lose out?
With Christmas bringing both a rush of new gamers and, just as importantly, existing consumers who have more time on their hands, it's little wonder the holidays have become a focus for many of the most successful studios.
The opportunities for developers mixed up in mobile over the festive period are evident, but while a game's potential audience is bigger, the cost per install, or CPI, climbs significantly during the festive season.
The logic goes something like this; people, often upon receiving new phones, enter a frenzy of downloading and mobile game playing during the holidays. As such, demand for installs though the likes of incentivised download programmes and cross-promotion networks increases.
As with any business, an increase in demand means an increase in prices, and so it is that CPI climbs.
Detail is in the data
Let's take a look at some data provided to PocketGamer.biz by native advertising mobile specialist Native X, demonstrating the clear disparity between iOS CPIs in a given country out of holiday seasons and in this case in the build up to such a break.
The data represents part of NativeX's September 2013 CPI figures, so gives an impression of what to expect for Christmas, both in the dominant US market, and popular BETA test markets such as the UK and Netherlands.
Off season: $1.84
During the holiday ramp-up: $2.48
Off season: $1.96
During the holiday ramp-up: $2.36
Off season: $2.06
During the holiday ramp-up: $2.59
Off season: $1.74
During the holiday ramp-up: $2.13
Off season: $1.99
During the holiday ramp-up: $2.29
The difference may be pennies, but when, according to Distimo data, a game needs 72,000 US daily downloads to secure a top-ten place in the overall free charts on the App Store for iPhone, those pennies will add up.
The winter gold rush
So what is a studio to do? Certainly, the market will be more crowded than ever.
That's especially the case as seasonally-themed content updates such as those produced by Rovio prove a popular way for developers to monetise their games.
Rovio's ever-changing Angry Birds Seasons
It could be tempting to give the period a miss and instead target less competitive times, but to miss out on the extra cash consumers part with at Christmas in particular is arguably rather daft business sense.
Paying more for CPI may be tough, but if it's for more valuable, paying customers, the cost could make financial sense. Fortunately, there's much a team can do to justify or cater for spending more on CPI and joining the most crowded markets when they are at their busiest.
- App marketing and ad network specialist Fiksu, along with many others, suggests that getting your marketing strategy and seasonal content ready early is vitally important, and should be a no brainer for teams large and small
- Equally, adjusting your annual marketing budget to account for increased seasonal CPIs means you can spread the cost, taking the sting out of the increased cost of the holidays
- Fiksu also recommends that you continue your Christmas campaign well into January. It's not something every studio does, but gifted phones are still new, and apps continue to be downloaded in increased numbers.
- Don't put all you eggs in one seasonal basket. Another prolific player in the app marketing sector, InMobi suggests looking globally. There is always a holiday somewhere that other developers may miss, and you may be able to harness.
Follow these four steps, and you may find all your Christmases come at once this year.
This article is a result of research into PocketGamer.biz's new report looking at app promotion, from how it is changing to how you can best practice the various techniques.
Click here to learn more about our 2013 App Promotion Report.