Just a few weeks ago I took my latest project to Full Indie UK’s first games showcase event, hosted by the Bristol Games Hub. The game, Tap Happy Sabotage, is a party game designed for large-scale touch-screen monitors on Windows 8.
This isn’t the first touchscreen party game I’ve taken on the road. Tap Happy Sabotage follows Slamjet Stadium and Greedy Bankers vs The World in allowing players to physically collide, and encouraging them to cheat. They’ve all benefited from being tried out by excitable groups of friends.
The process teaches me a lot about what goes into social play. When do players get buzzed and competitive? Where do they get lost and confused, and why? Which sections are the most photogenic, which ones draw a crowd, and what do people go away talking about?
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