"If you're going to sell people tires, you should probably know a thing or two about cars," is a line of 'wisdom' that tumbled out of my mouth, along with a mouthful of sushi, as myself and the rest of the Steel Media team caught up over dinner during Slush 2014 in Helsinki.
We'd been talking about the need for everyone in the games industry, regardless of their title, role, or level, to familiarise themselves with the state of play in games.
If you don't know your Clash of Clans from your Game of War, then what hope do you possibly have to understand their fundamental differences, why they're popular, and what they're doing that's so exciting for the game playing public?
Or to put it another way, never trust a thin cook...
Your todo list
So with that in mind, we've put together a list of the ten games from 2014 that everyone working in the world of making, selling, advertising, testing, investing in, and acquiring users for mobile games should have played (or at least seen video footage of!)
Just one note: these aren't necessarily the biggest selling titles. Some make our list because they show us something new and exciting, others because they're a good representation of a type of play that's popular, and still others because they attempt something different that may well shape the gaming landscape in 2015.
Click here to view the list »