We're now firmly into the new year, so we're looking ahead to those mobile games that will be released in 2015 that are already getting our pulses racing
No doubt, there are also plenty of totally cool games in development that we don't yet know about.
Unlike the console and PC gaming worlds, too many mobile developers seem coy about letting journalists know about their games until they're live on an app store.
Hopefully that will change in 2015, but in the meantime, here are 10 totally cool games that we do know about. Follow their developers' examples and maybe we'll be writing about your games in future too.
As a massive fan of Assassin's Creed, I couldn't resist including this title on my list, but its inclusion is more than just mere fanboying.
Assassin's Creed Unity went further than most console games by making the free companion app an integral part of the experience for completists, and in Assassin's Creed Identity we see Ubisoft's franchise take its first proper steps in converting its brand of stealth action from paid to freemium.
So when one of the greatest explorers of our time tweets about it, during a year in which interest in space travel will be at an all-time high, it's extremely likely this well-timed space simulation, from Slitherine, will do some serious numbers in the App Store.
Evil Genius Online
Rebooting an old PC sim originally released by Elixir Studio in 2004, Rebellion's Evil Genius Online mixes up themes from Dungeon Keeper with inspiration from the world of James Bond.
Placing you in th boots of an evil genius, you get to build your own ultra-secret underground lair and command an army of minions ready to carry out your diabolical plans.
Of course, you'll also get to devise ingenious gadgets as well as invite players into your syndicate and then double cross them. Delicious.
How do you follow up a smash hit like GodFinger?
One of the first F2P god games on the App Store in 2010, the game was a hit for publisher ngmoco and one of the reasons Japanese giant DeNA acquired the company for a cool $303 million.
So now with DeNA requiring a big global success to make up for its recent revenue issues, there's going to be a lot of anticipation and marketing dollars backing GodFinger 2.
In the sequel, the whimsical world-building game arrives with new God Powers, loads of new features, and a brand new game engine that lets you craft and customize your world in millions of different ways - at least that's what DeNA is telling us.
A hugely ambitious project, Midnight Star is a first person shooter designed specifically for touchscreens.
It's been in soft-launch for a while as Industrial Toys continues to tweak and adapt the gameplay, and already has come to the attention of Pocket Gamer, AppSpy, and 148Apps.
Need for Speed: No Limits
Racing games have traditionally been a space to demonstrate the capability for visual splendour on the devices they appear on.
And from the tiny fragments of gameplay from Need for Speed: No Limits that we've seen so far, it looks like the Firemonkeys-developed game could be a showcase for the power of the platform of whoever - Apple, Google, Amazon, Nvidia et al - who wants to pay top dollar to make that exclusive endorsement.
Sporting ex-Rare talent at its helm, Raging Justice is an old school beat-em-up that's very much in the vein of Final Fight, Captain Commando, Streets of Rage, and so on, from the classic era of smashing the bejesus out of goons.
Certainly, it'll be very interesting to see how an game from a genre that is yet to sparkle on touchscreen for various reasons will compete in a world of F2P match-3 and clash clones.
It's undeniable: Finland is killing it when it comes to free-to-play mobile games, and Supercell is a massive part of that. Hay Day and Clash of Clans were instant hits, and will bankroll the company - now majority owned by Japanese outfit Softbank for years to come.
But Boom Beach has been a more of struggle, requiring user acquisition spends to get it to its current state of (comparatively) moderate popularity.
Set within CD Projekt RED's expansive universe of The Witcher and - I'm assured - being treated as much more than just a side project for the company, The Witcher: Battle Arena is another indication that hardcore audiences are increasingly becoming an important, profitable, and highly sought after audience on mobiles and tablets.
Jonathan Blow is a very smart man, but he's also a man with a lot to prove. As a figurehead for designers everywhere, and partly responsible for the strength of today's indie scene, he's known for speaking passionately about the state of video games, as well as their future potential.
In many ways his follow-up to Braid - titled The Witness - needs to be a critical success to demonstrate he's not a one-hit wonder.
It's coming to iOS, after a period of exclusivity on PS4, in 2015.
Die hard Suda 51 fan and professed Cherry Coke addict, Peter Willington was initially set for a career in showbiz, training for half a decade to walk the boards. Realising that there's no money in acting, he decided instead to make his fortune in writing about video games. Peter never learns from his mistakes.