Aside from International Talk Like a Pirate Day (well, maybe), GDC is the most important date circled on the game developer's calendar.
As ever, Pocket Gamer swamped the show, with five events and hundreds of meetings.
But given there were over 26,000 of the industry's best and brightest in downtown San Francisco, the frantic nature of the week itself isn't the best time to take stock of trends and topics that will be shaping the industry over the next six months.
Which brings us to our What We Learned article, in which we condense down the week's insights and learnings from a mobile games perspective.
Click here to view the list »