Hot Five

The Hot Five: NimbleBit rules out legal action against Zynga, Dent dishes dirt on contract law's dirty underbelly and Clonegate reaches fever pitch

Last week's top five stories

The Hot Five: NimbleBit rules out legal action against Zynga, Dent dishes dirt on contract law's dirty underbelly and Clonegate reaches fever pitch
Welcome to's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.

Or, if you'd prefer, the top five stories currently dominating our readers' attention.

Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.

Miniclip launches physics puzzler Fragger on Android exclusively through GetJar

So far Miniclip's physics puzzle game Fragger has managed to clock up more than 100 million plays on iOS and browsers, and now it's looking to make its mark on Android.

The formerly web-based Flash developer is launching the game exclusively through free game platform GetJar, with CEO Rob Small labelling the marketplace as "a great partner".

Click here to read more.

Paid games aren't dead, just count our downloads, argues Crescent Moon's Josh Presseisen

While free to play games such as the surprise hit Temple Run have proven freemium has value for some developers, Crescent Moon CEO Josh Presseisen argues that it's by no means becoming the only way.

"Free-to-play games are constantly competing amongst themselves for audience," Presseisen said.

"You have to update constantly, and actively focus on marketing, cross-promotion, and in-app events and sales.

"When it comes to paid games, if you have high quality content, the audience is happy it's getting the complete experience and won't be asked to pay more."

Click here to read more.

Ian Marsh on why NimbleBit wouldn't sell to Zynga, why it won't sue, but will be quieter about games in development

One open letter to Zynga from Tiny Tower developer NimbleBit - posted via Twitter - was all it took to spark off a maddening week of pointing fingers and rabid discussion over the moral responsibilities of developers who clone the games of others.

We spoke to NimbleBit's Ian Marsh to get his point of view in the midst of the 'Clonegate' backlash.

"I think designs venture into "cloning" territory when they borrow all "inspiration" from a single source and take pains to implement even the smallest details of gameplay exactly the same," he argued.

Click here to read more.

Copycat companies might not lose lawsuits, but they should lose our respect, argues Kevin Dent

In second place this week comes the views of's regular and outspoken guest author Kevin Dent, who gave his thoughts on the aforementioned Clonegate, as well as an insight into his own experiences dredging through the muddy waters of legal ambiguity.

"Any move the developer made, they were in a checkmate position," he remembers, referring to a contract he had be asked to write deliberately designed to "screw a developer".

"I am not proud to admit that I was very, very good at building that contract; I am proud that I deleted it and quit my job the next day."

Click here to read more.

Complexity of Clonegate underlined as Temple Jump pulled from App Store but Tiny Tower-inspired Pixel Story remains

Topping off our trio of popular stories looking at the ethical grey area of cloning was news that Temple Run wannabe Temple Jump had been removed from the App Store.

It was joined on the digital scrapheap by other ambiguously titled games such as Plants vs Zombie, Angry Ninja Birds, and Sexual Offenders HD, all from cheeky developer Anton Sinelnikov.

In contrast, a number of supposed clones remained untouched, with supposed Tiny Tower clone Pixel Story one of the few to slip through the net.

Click here to read more.

Until next week, pickers...

When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.