Last week was all hands on deck at Pocket Gamer as we all jetted off to Finland for our PGC Helsinki conference.
It's unsurprising, then, that our most read story this week was the show's opening address. Rami Ismail took to the stage with a few choice words of wisdom gleaned from his time developing for PC and console.
We also heard from Nom Cat developer Herdije Zhou on how his game pulled 2 million downloads in two months with no UA spend.
Elsewhere Jon Jordan rounded up the top 13 games announced for Apple TV, and chatted to Flick Fishing developer Strange Flavour about how the free-to-play model just doesn't work for indies any more.
And finally according to deltaDNA, games that spend more than one month in soft launch can increase retention by 20%.
Click on to read each story in more detail.
Click here to view the list »