Hot Five

Thieves allegedly use Clash of Clans to launder money, Supercell on machine learning, and the 70:30 App Store split is doomed

This week's hottest articles

Thieves  allegedly use Clash of Clans to launder money, Supercell on machine learning, and the 70:30 App Store split is doomed

Money-focused crime has been a staple of history for as long as cash existed, from forgery to bank heists. But now it seems to have found its way to video games with credit card thieves allegedly using Clash of Clans, Clash Royale and Marvel Contest of Champions to launder money.

Our readers are obviously both fascinated and concerned by a new report into the matter, as it was our most read article of the last week.

For our second entry in the Hot Five we’re staying with Supercell to find out how they use machine learning to automate monetisation in Clash Royale. Predominantly, how the technology can serve players the most valuable cards for them.

70:30, hyper-casual and Mobile Legends

Elsewhere, we delved into why we believe that the 70:30 App Store revenue split is doomed.

Rounding off our Hot Five was the news that Huuuge Games launched a hyper-casual publishing label called Tap Tap Games and that Moonton’s Mobile Legends took $200 million in global revenues.


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Staff Writer

Iain is a freelance writer based in Scotland with a penchant for indies and all things Nintendo. Alongside PocketGamer.Biz, he has also appeared in Kotaku, Rock Paper Shotgun, PCGamesN and VG24/7.