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Dec 21st, 2015
Star Wars: Galaxy of Heroes is a success, mobile monetization is heading for change, and everyone's reflecting on 2015
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Dec 14th, 2015
Apple TV is struggling, the casual gamer is dead, and it's all change at Rovio
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Dec 7th, 2015
Dawn of Titans' D30 retention, tips to optimise soft launch, and Kabam cans MARVEL United
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Nov 30th, 2015
Premium games are dead, Nordeus is hiring, and great Scott, Wooga is working on a Futurama game
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Nov 23rd, 2015
1m Twitch viewers for Vainglory, 100 SDKs for your mobile game, and a top 20 launch for Mobile Strike
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Nov 16th, 2015
Myths about mobile ads, trouble in Minions Paradise, and VR's long, long runway
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Nov 9th, 2015
Pre-registration is coming west, Reforged is hiring, and why Activision Blizzard didn't buy Zynga, Glu or Kabam
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Nov 2nd, 2015
Awesome Dashboard charts, Japanese celebrity endorsements, and the most interesting games for Apple TV
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Oct 19th, 2015
Uprising is down, Vivendi's making moves, and three things F2P devs need to do with deep data
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Oct 12th, 2015
Tilting Point's hiring, Kabam's using dynamic IAP pricing, and soft launches aren't just about Canada
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Oct 5th, 2015
Unite 2015 Boston learnings, Puzzle & Dragons gets first US TV ad, and Dawn of Steel analysed
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Sep 28th, 2015
Instagram's power, Star Wars Uprising analysed and Subway Surfers does a billion
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Sep 21st, 2015