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Oct 28th, 2013
Hot Five: How to top Clash of Clans, TinyCo tightens its belt, and what you have to do to get in a journo's good books
Oct 21st, 2013
Hot Five: F2P games are like cheap supermarket chickens, investors claim Supercell is worth $3 billion and why The Drowning drowned
Oct 14th, 2013
Hot Five: Plants vs. Zombies 2 is 'painful', Puzzle & Dragons powers past the competition in Japan, and how to translate your game in 5 simple steps
Oct 7th, 2013
Hot Five: Clash of Clans on Android storms the site, Jagex talks up mobile, and Apple loses control of the App Store
Sep 30th, 2013
Hot Five: Clash of Clans to hit Android, iPhone tops 9 million, and charting Top Eleven's success
Sep 23rd, 2013
Hot Five: How to make the perfect screenshots, Zynga embroiled in user review controversy, and how Deus Ex mastered mobile
Sep 16th, 2013
Hot Five: Ouya angers devs, Clash of Clans crashes out and bye bye Apple glitz and glamour
Sep 9th, 2013
Hot Five: PS Vita packs an indie punch, why mobile games dev is pointless, and the making of CSR Racing
Sep 2nd, 2013
Hot Five: Nintendo reveals its fugly wedge, Unity CEO tells devs to go nuts, whilst GREE and IUGO use synergy to boost player retention
Aug 26th, 2013
Hot Five: EA loves F2P, gut not analytics (Frogmind vs Zynga), and the contentment of big whales
Aug 19th, 2013
Hot Five: Windows Phone outsells iPhone, the making of Rymdkapsel, and what happened when Apple messed with the App Store
Aug 12th, 2013
Hot Five: iOS-only games are dead, how to deliver the perfect app store description, as is Facebook mobile publishing a farce?
Aug 5th, 2013