Interview

Digital Legends' Liam Patton is impressed by Nokia's line up of Symbian^3 devices

Expects MeeGo to be top class too

Digital Legends' Liam Patton is impressed by Nokia's line up of Symbian^3 devices
Spanish developer Digital Legends has worked closely with Nokia over the years.

It created the ONE beat 'em up series and the Dance Fabulous rhythm action game for N-Gage, but has since focused on other platforms, notably iPhone and Samsung's bada.

So who better than veep of sales and business development Liam Patton to give us his view on how Nokia's new devices and initiatives compare to the myriad opportunities currently available in the mobile gaming world.

Pocket Gamer: Were you impressed by Nokia's announcements at Nokia World 2010?

Liam Patton: That Nokia is back is something many of us in the mobile industry were expecting.

I was impressed with the nice line up in terms of compatible Symbian^3 phones (N8, C6, C7, E7).

What do you think about the N8?

It looked and felt wonderful, and I think it's very user friendly and has a great camera.

As was mentioned during the presentation, there are zillions of consumers with Symbian devices already out there, and I think they will appreciate the improvements, while enjoying the high degree of familiarity in the user interface if they upgrade to the N8.

Will you be supporting Symbian^3 as a mobile OS?

We believe in a strong mobile ecosystem sustained by several OS markets and therefore Digital Legends has developed a powerful abstraction layer that lets us release our titles across all native platforms.

We have also been working very closely with Nokia since 2004, with games published on N-Gage, Ovi Store and Maemo, so it's a natural step for us to support Symbian^3.

We hope it will be backed by hundreds of carriers around the world and that the volumes reach the 50 million units that Niklas Savander [Nokia's general manager of Markets] predicted.

What are your views about MeeGo?

We only know what we have seen from the press and online videos. It was a bit of a shame that nothing was shown during Nokia World but we have very high expectations for MeeGo, and certainly high respect for Nokia and Intel.

We previously worked on Maemo 5 to develop a version of our scrolling fighter Kroll, which is now on the Ovi Store. Since MeeGo OS should be an evolution from Maemo 5, we understand it will be top class but can't say much more since we haven't yet had a chance to play with it.

Do you think Ovi Store is now a commercially viable app store for games?

Ovi Store is getting millions of daily downloads, which is a major achievement and definitively something we are following very closely.

Were you impressed with the potential of being able to do operator billing and in-app purchases via Ovi Store, even at a reduced revenue split of 60:40?

This is good news for content providers. The theoretical reduced split of 60:40 is in fact a higher split of the gross than we previously got, so it is beneficial for us.

How big an issue is it for you that Nokia doesn't have much presence in the North American market?

We are in a global market and Nokia has a strong footprint in Asia and Europe, so it's not the biggest of issues but, of course, increasing its share in that region would mean to access a bigger market through Ovi Store.

What do you think Nokia still needs to do to encourage more game developers to support it?

Launching a compatible family of devices on Symbian^3 with high volumes, as well as continuing to improve the Ovi Store consumer experience will certainly encourage developers to support Nokia.

Thanks to Liam for his time.
Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.