Considering the competition when it comes to game-making middleware, you have be impressed by YoYo Games' ambition.
The Dundee, Scotland outfit, which is powered by tech veterans from DMA Design and Realtime Worlds, took over ownership of the GameMaker package six years ago.
Originally designed as a drag-and-drop education tool for 2D games, YoYo employs original creator Mark Overmars, and has worked hard to professionalise the package so it's hardened for game developers.
No surprise then that plenty of well known companies were involved in GameMaker: Studio's beta, with German publisher HandyGames the first to publicly announce it's using the tool to make commercial games.
One key reason is that it now supports PC, Mac OS X, HTML5, iOS and Android - all for $600.
In the place to be
"We have no direct competition," states Sandy Duncan, YoYo Games' ever bullish CEO, and previously a senior executive at Microsoft Europe, where he was involved in the Xbox launch.
"We do more platforms and we do them more productively than anyone else."
Certainly, with the package available for a fairly low price, and modular if people want to target specific platforms - PC/OS X, HTML5, iOS and Android are priced separately - GameMaker: Studio is likely to receive strong support, both from professional developers and its existing prosumer base.
Heart on sleeve
YoYo Games itself is split into game and tool development parts, so it fulfills the middleware cliché of 'eating its own dog food'.
"We publish games to prove and improve the tool," Duncan says. "We're a GameMaker company through and through.
And demonstrating the commercial aspects of the package, over the past couple of years, YoYo Games has released around 25 iOS and Android games, all from a team of around half a dozen people.
"The bottomline is we've proved you can release mobile games that cost less than $10,000 to make and are successful," Duncan says.
"With GameMaker, People will certainly get what they pay for."
You can find out more about GameMaker: Studio here.
Interview
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
Top Stories
News
2 hours, 13 minutes ago
PocketGamer.biz Podcast Week in Views E08 - The UK games industry's skills crisis, Fallout's TV success, and Epic's endless court battles
News
Apr 19th, 2024
Week in Views - The search for skills, billion dollar birthdays and terrific transmedia
News
Apr 19th, 2024
Week in Views - The search for skills, billion dollar birthdays and terrific transmedia
Feature
Apr 19th, 2024
New release roundup: Take That: This is Life, Neopets: Tales of Dacardia, Persona 5: The Phantom X and more
Feature
Apr 19th, 2024
Speaker Spotlight: Xsolla's Chris Meredith on making the most of D2C and today's revenue opportunities
Events
Arts DAO Fest 2.0 | Middle East | Apr 20th |
App Promotion Summit London | Europe | Apr 25th |
Esports Future Summit | Middle East | Apr 27th |
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Popular Stories
Feature
Apr 15th, 2024
46 top mobile games in soft launch: CSR 3, Plants vs. Zombies 3, LEGO Hill Climb Adventures, Candy Crush Blast, and more
News
Apr 17th, 2024