Interview

Short Cuts: Havok's Andrew Bowell on its longterm strategy for mobile game tools

The calculated thinking behind Project Anarchy

Short Cuts: Havok's Andrew Bowell on its longterm strategy for mobile game tools

At the Develop in Brighton 2013 conference we caught up with Havok.

The US/Irish game middleware company is historically known for its physics tools, but has also been providing high-end AI and animation smarts for years.

It completed the graphics part of its engine strategy, buying German outfit Trinigy in 2011.

And it's this end-to-end platform approach that's seen it launch Project Anarchy - in June 2013.

Everything for free

Project Anarchy packages up its cutting-edge console tools for the use of mobile developers (ranging from C++ to Lua scripting) and most important, it's free to use for iOS, Android and Tizen game development.

We spoke to head of product management Andrew Bowell about the approach.

"There's room for another engine and we're here for the longterm," he says.


Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.