Infinite State Games is the company behind iOS critical hit (and TIGA Awards 2012 finalist) Frutorious, and the upcoming passive shmup Avoid Droidon PlayStation Vita.
Primarily a two-person indie studio, it has to deal with limitations on budget and man-power that prove to be road blocks in achieving their artistic vision - a carefree and breezy vision heavily reminiscent of golden-era Taito.
So how does a small (but nimble) company like Infinite State Games get around these issues?
I spoke with Barry Island to find out.
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