Interview

Saudi Arabia, UAE and Iraq are key markets says MENA specialist Babil

The rise of the Arabic region as a gaming hotspot

Saudi Arabia, UAE and Iraq are key markets says MENA specialist Babil

Iraq is in the news for all the wrong reasons at the moment.

But to understand how the country has been transformed in the past decade, just speak to MJ Fahmi, the CEO of Arabic language publisher Babil Games.

"Our three key markets are Saudi Arabia, United Arab Emirates and Iraq," he says.

"Iraq isn't supported by the mobile platform holders, so Iraqis register in US app stores and then buy credit.

"To some publishers, they will look like US users, but our analytics can track them. Iraqis spend a lot of money on games."

Local knowledge

It's this sort of local expertise that Babil is looking to exploit throughout the 500 million-strong Middle East and North Africa (MENA) region.

Headquartered in Dubai (with operations in Jordan), and specialising in translating and culturalising mobile games for the core male Arabic-speaking audience, the company has already found success with its sci-fi strategy game Nida Harb 2 (Call of War 2).

PVP goodness in Nida Harb 2

A reworking of a game from a Chinese developer, Fahmi says the sort of competitive experience it provides matches the demands of the young and relatively wealthy audience.

"PVP is very important for our audience," he says. "They love competition."

With this in mind, the company's next release is called Storm of Tanks.

Controlled growth

Fahmi says Babil is taking a measured approach to the market, even though it's growing at a rate of 300 percent annually in terms of smartphone activation.

"Quality is very important for us. We are very selective about the games we publish. I only expect to release four titles this year."

The Arabic region is growing at 300% annually

At present, these are mainly being sourced from China. Not because the games are cheaper but because Chinese developers are more open to doing business, Fahmi says.

"The quality of Chinese games is improving quickly and they are willing to cooperate. They also share information with each other in a way that US and European developers don't," he says.

In time, Babil might even set up or acquire its own development talent. But for the time being, it's limiting itself to development tasks such as localisation and operations.

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Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.