As 2014 begins to fade into memory, we're taking a look back at the events that have dominated the last 12 months in mobile gaming.
As such, we've asked the industry's great and good to give us their take on the year, as well as predicting the trends that will dominate in 2015.
Chris Akhavan is President of Publishing, Glu Mobile.
Pocket Gamer: What was the most significant news in 2014?
Chris Akhavan: I think the most significant news event was actually the lack of news on the multiple failed games that came from a large number of new studios made up of top notch talent with solid funding.
There were quite a few failed games from heavily hyped new studios.Chris Akhavan
I won't mention any by name, but there were quite a few failed games this year from highly anticipated, heavily hyped new studios. This is significant because it shows how high the barriers to entry have become in the mobile games ecosystem, and how high the bar is to be a viable studio.
What was the most significant event for Glu?
The tremendous success of Kim Kardashian: Hollywood would probably be at the top of the list in terms of significance, but we also had a number of other significant (though less talked about) events.
2014 was a year in which Glu's portfolio featured top grossing hits across multiple genres including Deer Hunter 2014 (shooter), Eternity Warriors 3 (ARPG), Kim Kardashian: Hollywood (celebrity sim), Racing Rivals (racing), Tap Sports Baseball (sports), and Contract Killer: Sniper (shooter).
We believe we are one of the most diversified mobile gaming studios in the industry, and look forward to more cross-genre success in 2015.
What was your favourite mobile game of the year?
Outside of Glu's games, I played True Skate more than any other mobile game this year. I love that game because you can play it whenever you have spare minute, and it loads instantly. The open sandbox nature of the game allows you to jump in and be entertained without feeling like you have to commit to any set amount of play time.
It's the kind of game that you can mess around with while you think about other things - the cognitive load is minimal. The game sets up perfectly for a mobile experience since you can play it with one hand using one thumb.
What do you predict will be the most important markets for your games in 2015?
We expect to continue to drive a large chunk of our revenue from the major English-speaking markets given some of our top titles like Kim Kardashian: Hollywood and Deer Hunter 2014 skew towards these markets, but we are equally bullish on growth across Asia.
Glu has local offices in China, Japan, and Korea, and we will continue to invest in growing our presence in these key mobile gaming markets.
We will launch Eternity Warriors 4 next year, which from day one has been designed with an Asia-first focus.
What do you predict will be the most important trends in 2015?
I expect to see continued consolidation among the top 200 grossing charts via M&A as well as larger publishers increasing their share of the market via recognized original and licensed IP.
Take a look at the Google Play top grossing charts in Korea right now for a preview of what I expect the charts will increasingly look like in multiple other markets next year.
What's your New Year's resolution and what resolution would you enforce on the industry?
My personal resolution is to start learning Japanese due to both professional relevance and personal interest.
As for the industry, the resolution I would recommend is that people should stop complaining about CPI going up at every conference ; )
Thanks to Chris for his time.
You can check out all of our 2014 in Review interviews here.