Interview

How to get a job at Scopely

Senior Technical Recruiter Chris Kale shares insights

How to get a job at Scopely

With new SVP, Publishing Platform Steve Seoane pushing the firm's analytical approach alongside the success of 2015's The Walking Dead: Road to Survival and Yahtzee with BuddiesScopely is in a good place.

And so, with the Los Angeles-based publishing firm currently recruiting, we reached out to Senior Technical Recruiter Chris Kale to share insights into company culture, tips for breaking into the industry, and the sort of candidates he's looking for.

If you're looking to apply for a job at Scopely this is essential reading.

PocketGamer.biz: Could you give us some background on Scopely and what you do?

Chris Kale: Scopely is the leading mobile entertainment network for interactive gameplay experiences.

Most recently, we partnered with Robert Kirkman and Skybound Entertainment to launch The Walking Dead: Road to Survival, the first free-to-play mobile game based on the wildly popular graphic novels, which was the 6th consecutive #1 game for Scopely.

Scopely has three games in the Top 100 Grossing Apps charts, with two of its most recent launches hitting the Top 25 Grossing.

The Scopely team hard at work

Inc. Magazine named Scopely the 9th fastest growing company in America in August 2015: the company has scaled from 4 co-founders to over 140 employees in our Los Angeles headquarters in just four years.

I currently lead the recruiting efforts here at Scopely, meaning I’m involved in everything from working with our executives to help set our hiring priorities through sourcing, vetting, selling and closing.

Are there any specific areas/disciplines you're currently hiring in?

We are hiring across all disciplines ranging from Engineering, Analytics, Product Management, Game Design, Art, Marketing and everything in between.

As you're overseeing recruitment at Scopely, what do you look for in candidates?

We look for exceptionally sharp and passionate team players. We are a group of people who love what we do and take pride in our work.

Plenty of room for creativity at Scopely

We look for people who embody the gamer spirit and have a strong desire to contribute to that spirit by building a best-in-class gaming company.

Why do you think Scopely is a good place to work?

People always ask me what my favorite part of working at Scopely is and I always respond the same way. First and foremost, it is the people. These are some of the smartest, most inspiring people I have come across in both my career and personal life.

It is also the level of transparency at which we operate. Every person here knows what our overarching goal is over the next few years, and every Friday we get a status update in the form of a company-wide all-hands.

All work and no play...

We get unfiltered insights on how our current games are performing (we also have monitors around the office that show this), what projects are coming down the pipeline, which are being delayed or cancelled, and what different teams are working on.

To sum it up, we not only know where the company is going in the long-term, but on weekly basis we are given a measurement of how we are tracking towards that goal. That is something I have yet to see in the gaming world or any industry for that matter.

What advice would you have for someone trying to get into the games industry?

Firstly, be a gamer. I don’t only mean being someone who plays video games on a daily basis but someone who studies them.

This is a tough business, and if you are not someone who deeply understands both the art and business of video games, then you will be surpassed by others who do.

Secondly, do your research. Understand the different genres and platforms you might be working on. If you have the passion, appreciation and some knowledge of the space, it goes a long way.

For the full list of available jobs at Scopely, you can visit its jobs page.

Features Editor

Matt is really bad at playing games, but hopefully a little better at writing about them. He's Features Editor for PocketGamer.biz, and has also written for lesser publications such as IGN, VICE, and Paste Magazine.