Interview

Publishing one game a week, Ketchapp is the new Atari says co-founder Antoine Morcos

Publishing one game a week, Ketchapp is the new Atari says co-founder Antoine Morcos

As 2015 begins to fade into memory, we're taking a look back at the events that have dominated the last 12 months in mobile gaming.

As such, we've asked the industry's great and good to give us their take on the year, as well as predicting the trends that will dominate in 2016.

PocketGamer.biz: What was the most significant mobile games news of 2015?

Antoine Morcos: 2015 is the year where we clearly saw people switching more and more from console games to mobile games, from an old model where you have to pay $50 each game, to free games you can play and enjoy directly on your mobile.

Also,we at Ketchapp have build a unique publishing model this year, which is releasing a game each week.

We think this is a very good way to keep our fan base entertained. It is a little bit like a new episode of a TV show released every week.

How did the focus of your business change in 2015?

Ketchapp has been focusing on making free and fun games that most people can play anytime anywhere. We are big fans of what Atari did back in the days when they published some of the best arcade games, these games were very easy to understand and play.

People are getting bored of these complex games in which you have to pay to progress.

Our goal this year is also to help talented independent developers to get the visibility their deserve with their games.

We think that there are some great games on the stores that people will unfortunately never find and play, because of the huge number of games available, which is very sad after all...

What do you predict will be the most important trends in 2016?

We think people are getting bored of these complex games in which you have to pay to progress.

We believe this year will be the year for the 100% free games!

What was your favourite mobile game of the year?

I don't want to sound too corporate'ish, but my favorite game is ZigZag ; )

what's your New Year's resolution and what resolution would you enforce on the industry?

Our New Year's resolution is to be able to reach even more players and offer them more challenges.

We dream of creating small or big mobile gaming events in order to be closer to them and offer them the chance to get to know a new player, to exchange tips or challenge each other.

That's the thing we would like to enforce, it's these ties between players!


Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.

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Greg Quinn CEO/Lead Developer at Meltdown Interactive Media
If you're publishing one game a week, how on earth are you able to commit to giving independent developers the exposure they need?