Jobs in Games: Etermax's Mariano Fragulia on how to get a job as a Chief Product Officer

From student to CPO in seven years

Jobs in Games: Etermax's Mariano Fragulia on how to get a job as a Chief Product Officer

It takes a great number of individuals working together in various disciplines to make any commercial enterprise function.

The mobile games industry is certainly no exception, offering dynamic and diverse roles to thousands the world over.

As such, has decided to celebrate this with a regular series of interviews where each week we chat to a mobile games industry professional from a different field - be it game design, art, or PR - to learn about how they bagged that job in games.

Obviously every career path is different, but the goal is to give a picture of the sorts of skills, qualifications and ambition one might need to find themselves in such a role - and how we can all learn from it.

This time, the spotlight is on Mariano Fragulia, Chief Product Officer at Trivia Crack developer Etermax. Tell us a little about your current role and what it entails.

Mariano Fragulia: I’m the Chief Product Officer (CPO) at Etermax.

I play a part in the strategic planning of product development: I help Product Owners define priorities and provide the resources they need to reach their goals.

As part of my job, I try to pass on the experience I gained while involved in the creative and productive processes of previous Etermax games.

Today, my main challenge is to keep Etermax growing. To do this, I think experimenting to improve processes and keeping the knowledge acquired over the years within the company are essential.

How did you first get into this job?

I started working in 2009.

I was on my last year of Engineering and Computer Science at the Buenos Aires Institute of Technology (ITBA), and I started working as an iOS developer at Etermax when the company had four employees and just one product - iStockManager.

Etermax has grown considerably over the years

After a few years of working on apps as a developer and a leader for the iOS team, I started working as Product Owner.

My first experiences in this role were with Aworded Crack and Word Crack, where I was able to learn a lot about the games industry.

I was always interested in technology and software development, but not particularly in gaming.
Mariano Fragulia

A few years later I became the CPO and had the opportunity to be a part of a world-wide hit like Trivia Crack.

Is it something you ever imagined yourself doing?

I never imagined I’d work in the entertainment industry.

I was always interested in technology and software development, but not particularly in the gaming industry - I actually don’t see myself as a gamer and honestly never pictured making products that were so successful in terms of popularity and recognition.

What did you study (if anything) to get your role? What courses would you advise for aspiring professionals in the area?

I studied Computer Engineering at the Buenos Aires Institute of Technology.

It gave me the tools to start working as a developer, and then to understand everything that is behind a product, from the initial concept to its market release.

I generally tell young people to take Engineering or similar courses, because they give you the versatility needed to take up multiple roles in the industry.

Is there anything about the job/industry you wish you would have known when first joining?

I wish I had known it is necessary to play games for a couple hours every day, and that it is not as fun as it sounds.

I think the industry is very demanding when it comes to quality and innovation. Trends change constantly and mechanics that used to work might not work any longer.

Some Etermax team members

The videogame industry demands your utmost attention to understand these changes and give users what they are looking for.

What other advice do you have for someone looking for a job in this profession?

I think dedication and curiosity are fundamental traits for anyone aspiring to work in this industry.

You constantly need to create, fail, question why you failed and learn from your mistakes. It is also necessary to enjoy what you do. If you don’t enjoy it, you should consider a different line of work.

Features Editor

Matt is really bad at playing games, but hopefully a little better at writing about them. He's Features Editor for, and has also written for lesser publications such as IGN, VICE, and Paste Magazine.