Interview

Speaker Spotlight: Karman Interactive's Ram Kanda on why the industry has more unique gaming experiences than ever

Speaker Spotlight: Karman Interactive's Ram Kanda on why the industry has more unique gaming experiences than ever

Pocket Gamer Connects London 2019 will take place on January 21st to 22nd. To give you a taste of what to expect, we'll regularly be publishing interviews with the speakers at the show.

For more details on PGC London and to book a ticket, head to the website here.

In today's Speaker Spotlight we're talking to Karman Interactive head of design Ram Kanda, who will be giving a talk on designing for kids. 

With over 15 years of experience, 18 industry awards, top-grossing and globally featured kids' mobile games and apps, Kanda brings a deep understanding of design, art direction, creative, and UX to Karman.

He spent years as the art director and head of UI/UX on Mind Candy's Moshi Monsters, helped create PopJam (a creative social network for young kids), designed digital Happy Meals for McDonald's, and now brings his knowledge of this cohort to Karman Interactive's clients, including Sago Mini, Disney and Mattel.

PocketGamer.Biz: Tell us a bit about the company? 

Karman Interactive is a Canadian full-service software developer for hire.

Karman's all senior staff brings a wealth of knowledge to mobile, web, AR and VR platforms for clients around the world.

The company most recently helped DIGIT Game Studios with Star Trek Fleet Command, Sago Mini with Sago Mini World and Joey Drew Studios with Bendy in Nightmare Run – all globally featured games on Apple's App Store.

What does your role entail?

My purview is all things visual at Karman, overseeing visual design, UI, UX, illustration, 3D and animation; managing staff and contractors, as well as business development and client relations.

Why did you want to work in the games industry?

I've been a gamer since the NES and have always loved the characters of gaming the most. I enjoy the elegance of a well thought out experience and the visual fidelity of the best games.

What are your thoughts on the industry in the last 12 months?

Indie and AAA gaming continue to pull things forward, while VR and AR struggle to find mass appeal. The community is maturing, and the push for diversity is paying off.

We have more varied options and unique gaming experiences than ever.

What significant trends do you predict in the next 12 months?

More integration with physical objects to bring enchanted toys to the masses.

How has the games industry changed since you first started?

The rise of the indie developer is incredible.

There are many more routes to learn and be mentored. Mobile development has been huge.

Which part of the Connects event are you most looking forward to and why?

Meeting others who are looking for a team to help bring their visions to life and those who are simply passionate for gaming.

Find out more about Pocket Gamer Connects London 2019 on the website.


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