Interview

Speaker Spotlight: Funko Games’ Fertessa Scott on the next big potential mobile crossover

Could board games be integrated into the mobile games industry? Hear what Fertessa Scott has to say at PG Connects Seattle

Speaker Spotlight: Funko Games’ Fertessa Scott on the next big potential mobile crossover

It’s almost upon us! Pocket Gamer Connects Seattle is less than two weeks away, and we’ve curated a stellar lineup of expert speakers.

On May 9th to 10th, the leading games industry conference returns to the US for the first time since 2019 for two days of insight sharing, debate making and thought provoking panels, seminars, keynotes and more. Alongside the fantastic schedule there are plenty of networking opportunities each attendee can take advantage of to meet our expert speakers or other industry professionals.

In the build up to the conference and to give you a sneak preview of what to expect, we are spotlighting some of the leading authorities in the games industry that are sharing their wisdom next month.

Today, we are sharing our conversation with Funko Games’ Fertessa Scott, a game producer who shapes and polishes the design and development of board games. Scott also works as a project manager, making sure the game is developed whilst hitting the budget as well as the internal and external deadlines.

Join us at PG Connects Seattle on May 9th to 10th to hear Scott discuss why tabletop games can teach us about player engagement.

PocketGamer.biz: Please give us a summary of what you’re speaking about and why it’s important

Fertessa Scott: I'm speaking on why tabletop games can teach us about player engagement. In an age where people are used to 15 and 30 second bursts of entertainment, it can be difficult to capture and keep a player's attention. Even so, board games, which can take anywhere from 15 minutes to four or more hours, have a growing audience. I want to explore why that is and what can be learned from it.

What’s the most common mistake you see being made in the games sector?

The most common mistake I see is making a game feel inaccessible by adding barriers such as additional buy-ins to enjoy the product, distractions that hinder your immersion of the game, and lack of a friendly user interface.

If you could give other mobile games companies one piece of advice, what would it be?

Don't make your consumer struggle to access the fun part of your game.

Where are the next big opportunities in the mobile games market?

I think there's great potential for cross-over in the board game industry.

What’s the best piece of advice you’ve ever received that you can pass on to others?

Just make it. So many ideas die before they're even made. Once you make something you're already ten steps ahead.

Meet the experts in-person

There’s no place like Pocket Gamer Connects Seattle to connect with incredible industry leaders like Fertessa Scott. Don’t miss out on attending our West Coast conference this May – you can secure your spot now and get ready to network with the games industry as the meeting platform is live.


Events Writer

Charlie is the Events Writer at PocketGamer.biz

You can catch him on Twitter @CharlieScowen_ talking about anything gaming, TV or football related whilst also sharing too many memes.