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GSN Games trims a small number of staff working on live games

"These changes are necessary to support our long-term goals"

GSN Games trims a small number of staff working on live games

San Francisco-based social casino developer GSN Games has announced "a small reduction in force," primarily affecting those working on established live games.

"Ultimately, it's about making sure we have the right teams in place to deliver world-class experiences for our players," reads a statement issued by COO Steve Brunell

"Over the past few years, we have dramatically grown the size of our organization, both organically and through acquisition, and we have seized opportunities to capture market share and increase the value of the company."

The company recently announced its ambitious real-money gaming portal Sparcade, which it hopes to launch on iOS later in 2016. 

Restructuring

The most recent example of this is is the firm's Bangalore studio, which as recently as May 2016 was launching a recruitment drive to hire more than 75 people.

One might assume, then - particularly as GSN Games India's primary remit is to develop new social casino games for the worldwide market - that it is among those least affected.

But Brunell goes on to explain GSN Games' decision "to rebalance the structure of select teams in order to accelerate our ambitious growth plans."

"This involves a small reduction in force that primarily impacts social casino studios working on established live games, as well as some individuals working on cross-functional teams," he goes on.

The key players at GSN Games India

"While this decision unfortunately means that we will have to say goodbye to talented people who have played an important role in our success, we believe these changes are necessary to support our long-term goals."

"We're providing outplacement support to help those impacted by this change. I would like to thank them for their contributions and wish them the best in future endeavors."

[Source: GamesIndustry.biz]

Features Editor

Matt is really bad at playing games, but hopefully a little better at writing about them. He's Features Editor for PocketGamer.biz, and has also written for lesser publications such as IGN, VICE, and Paste Magazine.