Unity has brought in former Bungie Graphics lead Natalya Tatarchuk as its new Director of Global Graphics.
Tatarchuk will be responsible for advancements in the Unity game engine’s rendering technology and graphics performance.
At Bungie, Tatarchuk worked on games such as Destiny, Halo: ODST and Halo: Reach.
She was also previously s Graphics Software Architect and lead at the Game Computing Application Group at the AMD Graphics Products Group, and is a member of multiple industry and hardware advisory boards.
“We’re thrilled Natalya joined Unity, she brings a wealth of experience and technical expertise in graphics and rendering to the team,” said Unity VP of Engineering Brett Bibby.
“Her leadership will be key to implementing new and innovative graphics technologies that allow creators to bring both beautiful and successful games and experiences to market.”