Menu PocketGamer.biz
Search
Job Title
Engine Programmer (Hybrid)
Job Description

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are… 

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Your New Role…

We want you to join our DevOps team as an Engine Programmer (DevOps) and help shape the technical backbone of Rocksteady’s next project built in Unreal Engine 5. In this role, you’ll focus on the systems that make development fast, reliable, and enjoyable for everyone across the studio.
This role is a great fit if you enjoy exploring complex systems, taking ownership of areas that don’t yet have clear answers, and turning problems into scalable, forward-thinking solutions. You’ll collaborate closely with engineers, content creators, and technical leadership, and have the opportunity to grow your expertise at the intersection of engine programming and developer infrastructure.
This role is offered on a hybrid basis where you can work from home on Monday, Thursday and Friday. On Tuesday and Wednesday the team collaborates in the office in Kentish Town, London.

Your Role Accountabilities…

  • Build, maintain, and evolve CI pipelines using Unreal Horde and TeamCity
  • Develop and support automation workflows for build, test, cook, and package processes
  • Maintain and improve build farm infrastructure, artifact storage, and distribution systems
  • Support and optimize distributed compilation to reduce engine and game build times
  • Maintain and optimize Derived Data Cache (DDC) infrastructure to improve iteration speed
  • Collaborate with development teams to identify and resolve pipeline and workflow bottlenecks
  • Investigate and prototype modern solutions to improve reliability, scalability, and performance

Qualifications & Experience…

  • Experience as a C++ programmer in game development or similar technical field
  • Experience working with Unreal Engine (UE4 or UE5) beyond gameplay code
  • Hands-on experience with automation, build systems, or CI pipelines
  • Proficiency in Python and/or C# for tooling and infrastructure development
  • Comfortable working in Windows-based development environments
  • Strong debugging and problem-solving skills across large, complex systems

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

APPLY

Sector
Programming
Category
Programmer
Level
Mid-Level
Contract Type
Permanent
Hours
Full Time
Date Posted
April 23, 2026
Reference
Recruiter
Rocksteady Studios
More job listings