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May 23rd, 2016
Hungry Shark World hits 10m, King pulls its soft-launched midcore game, and why Clash Royale players are churning
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May 16th, 2016
Publishing in China, why gacha and auto-play are key gameplay trends, and King soft-launches a mid-core game
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May 9th, 2016
Behaviour goes branded mid-core, Day 7 retention drops, and Supercell making $3 billion in 2016
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May 5th, 2016
5 important things we learned at Reboot Develop 2016
Most significant lessons learned from Croatian game dev conference
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May 2nd, 2016
PocketWhale's PR pivot, Clash Royale clones, and is Machine Zone really worth $9 billion?
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Apr 25th, 2016
Gumi closes western studios, Clash Royale's tournament success, and getting a job at A Thinking Ape
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Apr 18th, 2016
Clash Royale's monetisation and appeal analysed, plus UA Mega Trends and the power of Influencers
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Apr 11th, 2016
Growth hacking tips, how Color Switch found success with ads, and Wooga talks mid-core
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Apr 4th, 2016
GameDuell pivots, our April Fool's, and the top 50 mobile developers of 2015
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Mar 28th, 2016