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What's been the impact of the App Store on the games industry and where does it go from here?
The Mobile Mavens have their say
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Jon Hare is one of Europe's best known creative directors and game designers with over 10 international number one games to his name and nearly 30 years of experience in the games industry.
Jon co-founded and managed the legendary 1980/90s development company Sensible Software, creating games such as Sensible Soccer, Cannon Fodder and Wizball to great critical acclaim and commercial success and has also worked in senior posts in two of the UK's biggest games developer/publishers Codemasters and Jagex.
Since 1999 Jon has been one of the top game design and business development consultants in Europe working for many different publishing and development clients.
His own new company Tower Studios specializes in developing, publishing and licensing games on mobile and digital formats enjoying recent international success with the release of Speedball 2 Evolution and Word Explorer across numerous mobile and digital platforms.
Jon has also been a full BAFTA member for over 10 years, serving on the BAFTA Games Committee and is a regular Chairman of juries for BAFTA Games awards, as well as acting in a mentor capacity for both BAFTA and NESTA.
Which marketplace has been better for indie developers: The App Store or Google Play?
What do indies think of the streaming model from a creative and business standpoint?
Is there an opportunity for indie developers on chat app platforms like Facebook Instant Games?
Is there any room for indie games developers to get in on the battle royale trend?
Should aspiring indie games developers strike out on their own straight away or get experience at a studio first?
Mobile Mavens' Games of the Year 2017
The big names in the industry tell us their top mobile games of 2017
Adam has been in the mobile game industry since 2007, creating games independently. He's since grown into a full 50+ person studio manager.
Recently he's taken a position at Wooga in Berlin to sharpen his design skills and work with the world's best to create amazing, well-crafted products onto the mobile marketplace.
A games programmer before joining Sony’s early PlayStation team in 1994, he then founded developer Pure Entertainment, which IPO’d and launched a free-to-play online gaming service way back in 1999.
He was also a director of pioneering motion gaming startup In2Games, which was sold to a US group in 2008.
Along the way, he’s been a corporate VP, troubleshooter, and non-exec to a variety of companies and investors in and around the games sector.
Harry was European CEO of Marvelous AQL, a Japanese developer and publisher of social, mobile and console games, known for console games like No More Heroes and Harvest Moon, but now highly successful in the free-to-play mobile and web space in Japan and Asia.
Harry is CEO of Magicave.
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
Founder and CEO of Chorus Worldwide, a publisher for Western mobile developers seeking success in the Asian markets, Shintaro has over 20 years' experience within the gaming industry.
He has worked in various roles from game production, localisation, marketing and business development at companies such as EA, SCEE, Rare and Microsoft.
Is augmented reality for smartphones a gimmick or great for games?
The Mobile Mavens have their say on the hot topic
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
Mobile Mavens: Is there an opportunity for smartphones to build on the Nintendo Switch model?
Following recent investments, we ask the experts for their view
John is co-founder of PR and marketing company Big Ideas Machine. Also an all-round nice guy...
Oscar Clark has been a pioneer in online, mobile, and console social games services since 1998. He is also author of the book, Games As A Service – How Free To Play Design Can Make Better Games.
Is Reliance Jio's affordable 4G benefiting Indian mobile game developers?
And does greater engagement lead to greater profits?
My name is Rituraj Behera and I am Co-founder of Cympl, an Indie game studio started back in November 2012.
I had begun my career as an application developer but I always loved playing games which attracted me to the fast growing mobile games industry.
I had started the organization with a vision to create high quality mobile games and an attitude to learn & improve everyday.