Google has already underlined its presence at the Game Developers Conference thanks to its early bird giveaway of Nexus Ones and Motorola Droids.
With the show kicking off next week, it's now focusing on the information dump it's going to give developers.
"Our presence at GDC is intended to provide developers everything they need to get started with the platform," says Chris Pruett on the Android Developers' blog.
Android team engineers will be on-hand at the show to answer questions, and there are various technical sessions.
Going Google
Pruett himself will be kicking off proceedings with Bootstrapping Games on Android - everything you need to know about games on Android in 60 minutes - from 1:45pm in room 309, South Hall on Tuesday 9th March.
Jack Palevich will be tackling Bringing Your Games to Android - an in-depth look at writing and porting C++ games using the NDK and a thin Java shell - from 10:30am in room 302, South Hall on Wednesday.
Then Dave Sparks and Jason Sams will be revealing tips and tricks for optimising your sound, video, and graphics for compatibility, efficiency, and battery life, or as it's officially titled Getting the Most out of Android Media APIs. It starts at 11:45pm in room 302, South Hall on Wednesday.
You can also meet up with Android team to show them your games between 3 - 4pm in room 302, South Hall on Wednesday.
You can see full details of what Google's getting up to at the Android Developers blog, or check out the GDC Mobile and Handheld Summit here.
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Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
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