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GDC 2010: Unity extends engine support to iPad and Android

Also enhances iPhone tech

GDC 2010: Unity extends engine support to iPad and Android
Already one of the most popular game engines for iPhone developers, Danish company Unity Technologies is gunning for other portable platforms. It's announced Unity3d, its development environment, will now support iPad and Android devices.

Used by in over 500 iPhone games, including Skee-Ball, Battle Bears, Touch KO and Ravensword, Unity3d enables developers to easily create and iterate content thanks to its live and collaborative integrated editor. You can also develop for all supported platforms within this single authoring environment.

As part of the update, the Unity for iPhone engine has been enhanced with the addition of streaming audio support for smaller build size, Bluetooth multiplayer support, faster in-game user interfaces, and an optimised 2D sprite engine, as well as performance improvements to provide faster frame rates.



Unity iPhone and Unity iPhone Pro will be available for pre-order immediately at $300 per seat for new licensees of Unity iPhone ($100 per seat for 1.x upgrades), and $1,200 per seat for new licensees of Unity iPhone Pro ($500 per seat for 1.x upgrades).

You can find out more about Unity3d via its website.

Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.

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